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  • Melkandris
  • Member Since Feb 5th, 2009

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Mana regeneration changing dramatically in 3.1 {WoW}

Feb 5th 2009 4:31PM Excuse me? A lot of us LOVE healing. Healing is awesome fun, much more so than dps and tanking.

YOU do not like healing. Fine, then don't. But don't attempt to speak for the many of us who happen to think it is a bigger and more interesting challenge, with more thinking and more challenge and more adrenaline involved than trying to keep up some dps rotation.

Blizzard keep screwing with us because they listen too much to non-healers telling them what THEY would like healing to be, and too little to what we who enjoy it actually enjoys. Hence the dumbing down of healing with phail-concepts such as "smart targeting" heals taking over, removal of downranking, talents that makes overhealing harmless and similar "simplifications", which leads to brainless boring one-button spam (I'm looking at you "smart" CoH).

Mana regeneration changing dramatically in 3.1 {WoW}

Feb 5th 2009 4:23PM Even more dumbing down of the game IMO.

Replenishment adds NOTHING to game play. It requires no skill, no gearing (except some Int), no nothing, except making sure specific classes show up in raids.

Clearcasting and juggling the 5 second rule adds A LOT to game play for healers. It is skill based, and it adds interesting options for healers to consider.

I agree that healer mana may need nerfing. But this is the wrong way of doing it. They should have nerfed Replenishment and left personal regen unchanged.

Consider this: if less of my mana regen comes from my gear and relatively more from passive replenishment - what gearing choices do you think I will make? Most likely I will gear less instead of more for mana regen. This change make gearing for throughput rather than mana regen more justified. Mana regen is no longer going to come through my gear, but rather through passive raid buffs.

And that is probably exactly what they didn't want, thus PHAIL.

Upcoming 3.1 class changes: Warlock, Druid, Warrior {WoW}

Feb 5th 2009 12:17PM Stabbington,

The thing is, due to how item budgets work, with a sort of diminishing returns to mono-stats, forcing a class to rely on gear to be mono-stat gear means poor scaling.

The best scaling classes are the ones who scale well with several stats, like for example warriors in late TBC.

Paladins and priests both will scale very well with three stats (spellpower, crit and haste) while druids will only scale with one (SP). This will inevitably mean that druids will fall increasingly behind in throughput AND mana endurance (since both those classes benefit in both throughput and mana from crit, and throughput with haste).

The state of resto druid may look fine in T7, but without a fix to our scaling, we will start being marginalized in T8, just like the situation was in TBC for affliction locks and shadow priests.

I was really hoping Blizzard was aware of this, because they fixed affliction lock and shadow priest scaling for WotLK, and that a fix for resto druids was coming in 3.1

Doesn't look like it. :(


Upcoming 3.1 class changes: Warlock, Druid, Warrior {WoW}

Feb 5th 2009 11:37AM No improvements at all to Resto druids!?

No class in game currently scales as badly. Crit scaling? None. Haste scaling? None, beyond being haste capped which we already are coming out of T7.

Seriously, this is really disappointing, especially seeing the massive buffs for priests.

Resto druids are definitely bound for a marginalized role in T8 and beyond if we are getting this ignored.

WoW Rookie: Choose the right class part 2 {WoW}

Feb 5th 2009 5:05AM Some of the comments are so horribly outdated it is not even funny.

About priests: "The limited utility of Priests dampens their desirability in raids, where other healers who bring stackable utility to the table may be more popular choices."

This hasn't been true since like fall 2007, WoW 2.1 or something, and definitely not since 3.0.