Jun 28th 2011 12:04PM Time for a gold box edition - create a consolidated installer/account key for Vanilla/BC/Wrath/Cata.. stuff a mount like the sparkle pony/winged guardian in there. $55-60.. watch the numbers jump
Apr 4th 2011 6:39PM It's just providing a stronger pet system for the caster equivalent of a hunter (which warlocks are - on a very base level) and they are currently only being given DK or Mage pet mechanics.
There are many varieties of Imps, Voidwalkers, and Felguards (etc.) which could be enslaved. Why not let the warlock keep them to diversify the lock's appearance. It'd be a better option than eating up glyphs to modify their appearance.
It'd actually give warlocks the feeling they are actually dominating the demons to their will rather than just being given 'spell A' by a trainer and never really looking at enslave other than the odd occasion. Getting 'spell A' would give you the ability to enslave demon class A: imp.
Apr 4th 2011 5:56PM I'd like to see them expand the possible warlock pet models and make the pets function in a similar way to hunter pets so there can be some diversity in your pet's spec based on the activity you are participating in.
Then you could spec each pet class in a pvp or pve direction and give them trade-off buffs/abilities that give them more relevance. Also enslaving a pet would be the same as taming it.
Apr 1st 2011 1:37AM This is why Night Elf women shouldn't wear something that revealing on the first date. You reject him and his worgen goes into a rage.
Nov 11th 2010 5:09PM They just need to stop ruling the WoW 'fashion trends' with an iron fist and add in an optional appearance tab for the player.
If players could form their own aesthetically pleasing armor sets (without sacrificing gear progression/stats), we wouldn't have this issue.
The clown suits don't exist strictly because of the models available. They exist because we lack the functionality to optimize our consistent appearance without nerfing our stats.
Oct 28th 2010 8:23PM Most items on the AH (Armor/Weapons, Glyphs, Enchants, etc.) are all luxuries. They are things your class doesn't necessarily 'need' to play your class. You are able to obtain your base gear via quests/dungeons. Gems, Glyphs, and Enchants are all bonuses to your base level abilities/gear but do not disrupt your gameplay if they aren't present.
We can argue that prices on certain things aren't justified but at the end of the day all of these thing aren't hard requirements to play the game. Many real-world luxuries get high markup due to their brand or demographics, in WoW the same applies. If certain skills/attributes feel more relevant to players or certain class populations are larger within the game demographics, the prices for their class/skills will reflect that.
At this point you can't really set a price too high unless you really go nuts, it'll still only work if the demand is there. The problem I see with the zergish undercutting is that it goes too far and the most of the auctioneers lose respect for the item. If you undercut simply to be the lowest price it'll never end and you'll end up supplying those on the top end with really cheap items.
Create a certain item standard for yourself and try not to break it. If a certain market shifts a lot in a new direction, create and maintain a new standard in a way that works for you. If you don't have a bit of patience you'll just keep burning your assets and end up getting little in return. Deposits are just the cost of doing business.
Sep 30th 2010 7:01PM Remember we had about a month between Wrath Launch and the following pvp season which was Dec. 16th so we'll probably see happen again.
Sep 27th 2010 1:08PM "Cataclysm beta removes portals from Dalaran and Shattrath" - Mage portals (and Warlock summoning to some degree) relevance returns.
With all the portal hubs lately in-game, Portals had become just a fancy way to show off and rare chance to help someone.
Sep 20th 2010 1:07AM A player can inspect another for their gear setup.. Appearance wouldn't replace that. An appearance tab could be a secondary tab under inspection it as it normally was shown, their legitimate level/stat based armor. You would be able to check their appearance gear under a different (non-default tab)
To say that gear appearance is required to gauge a player in PVP is false when there are druids who have forms which hide their armor and cosmetic features in the game which hide various details (cloak/helm/tabard) as well.
The only thing PVP requires is action/reaction relating to spells/abilities used and and who has more HP on their bar. A gearscore number beside the players nameplate in PVP would say more about their gear situation the appearance does.
Being able to optimize a character to your aesthetic preference would simply add another time sink to the players game. They would be running dungeons to obtain the armor they love and variating their appearance so the game doesn't feel like everyone shops at the same place.
Weapons wouldn't be applicable (IMO) to an appearance tab since the animation/swing timers (unless they just ran off the stat weapon speed) would be running on different data and it'd be too easy to pull off a Shadowmourne appearing as 2 daggers. As long as armor/shield appearance is in the game the majority would be happy I think. Keeping weapons out would be a compromise to keep the doomsayers happy or a least just a bit more silent.
It also wouldn't mean that every player would have to use it, there are some who wouldn't use it because they want to show off their accomplishment rather than their individuality. This isn't a destructive concept just an option to make the community feel less like clones and more like individuals.
Aug 19th 2010 3:44PM LOL at Deathwing dancing.. that needs to be a new quest added to the 'tall tales' quest line..
Add an orc woman who gets Deathwing drunk (at which point he dances and ends up using all racial/gender dances) then she pushes him off a cliff (Wylie Coyote style)