Oct 18th 2010 3:11AM Ya sounds super powerful, which worries me back to a time when a resto shaman couldn't be killed, kinda made BG pretty much just me waiting for my friend to log on or get a guild member to go with me and be ever living warrior. Though it was fun to watch my two guild mates go like medic combo in TF2 and just keep them selves both healed, one killing one healing, one popping cooldowns like a Medic's Uber.
Sep 14th 2010 1:46PM Why do people not want a two second aoe stun? As it is even with all our charges I was still finding time when all the charges were on cd and I was looking for a crucial move. PvE might not want it but I like it as a pvp warrior.
Leap, shout, sweep, storm. Reads like heaven to me.
Not to mention it can effectively interrupt.
Sep 14th 2010 1:37PM " Arms... well, it's still a work in progress."
It always feels like this was the deal with arms, like almost made entirely of band-aids. Maybe it's just my dislike of Mortal Strike, which you take away the 25% heal reduction and it's just Boring Strike. Not that the 25% makes it all that interesting anyway.
Personally I'd rather see arms go to more stance dancing if it means making parts of arms more exciting at times. But again I kinda always felt that all warriors should have to stance dance. Other wise just rename battle stance to arms stance, berserk to fury and defensive to prot stance.
Sep 7th 2010 2:07PM How come the damage received doesn't increase with mastery on death wish? Or like the time that Regeneration last isn't increased to even out the amount of healing from something more boom to something snap crackle pop?
Aug 30th 2010 8:37PM I quit guild because simply put there were people who only went to grief. I personally can't stand that crap. Pvp at same level to me is much more enjoying than raiding can be ever. In terms of crap people do the only thing I hate besides low level griefing is when some one attacks you while your killing something important.
For example, I helped a skulled Warrior, being a Warrior, out in Blasted Lands who looked like she was being overrun. After everything is down and she has almost no life she starts eating and I turned to do my part of the quest, killing some named guy or something. Suddenly, now at full health, she charges me. At this point I have 2 or 3 other mobs so adding a skull character to the fight meant instant death.
I rez and she's back to basically what amounts to farming only again this time she not only bit off a good portion of mob but I'm rezing and I'm pissed. So, rez, heal, charge and a bit of fighting and she's now having to rez. Only my fun didn't stop there, she resurrects and I gave her no chance to heal.
After the second death I'm pretty happy with what I've accomplished so I figure what the hey let her heal than fight. Even at 1 on 1, everything equal except her +10 levels she still goes down. Right than I understand why griefers do what they do, cause their game is so bad they must always feel in constant grief themselves.
The only other time I can remember being that pissed from world pvp, was when I challenged a DK, to have him respond NO WAY and than jump me, well pull me anyway.
Aug 30th 2010 6:24PM It only for 6 every 20, though with talent probably will be up way more often. I'm just wondering if I have to time everything to Colossus' debuff.
Jun 26th 2010 6:26PM Getting sick of hearing Arms is for this and Fury for that...... How about just fix it so every game type, PvP or PvE is viable in every spec, this is supposed to be WoW: The Next Generation, right?
Mar 24th 2009 2:56PM Can an Arms warrior just get Immune to stun please? Right now as Arms I'm not even speced for Imporved Slam, I absolutely hated working in the .5 second cast, especially in PvP. Charge's stun helps use Slam but, that doesn't stop anyone from stopping, via stun it's always stun (grumble grumble), from getting the slam off in 1.5 seconds and then snares and more stuns come in to effect, 5 seconds later I can finally use Slam, provided I'm not dead and there isn't anything better. Maybe if Jug also buffed immune to stun for same amount of time and charged Slam to be instant I would be much more interested.
Or how about making Improved Slam reduce cast time to zero (instant) at the cost of more rage. I'd be also look then into specing into improved charge, which I don't have now seeing as stance changing is so damn harsh on rage consumption and I stance change fairly quickly. P.S. it is BS to not change how rage is consumed during stance change, it scares me to think that stance dancing is being talented out.
Mar 15th 2009 8:00AM I have some mixed feelings about all these changes. They look like abilities with simple solutions attached. Magic shields really hinder a warrior so lets give them a way to destroy them. Healers and instant casters are tough on Arms Warriors lets give them a magic reduction. Even Juggernaut seems a bit like patch work, although I do agree what it does.
Honestly, I'd rather have seen Charge just naturally be used in combat, but when in combat Charge would not stun. Heroic Fury would become trainable, minus the refreshed Intercept cd, and be replaced with the talent Improved HF, which refreshes both Charge and Intercept. Finally, like some one else said, make Concussion Blow trainable, but, only usable in Defensive and Battle Stances. Warbringer would stay the same except it allows Charge to stun if used in combat since Charge now would work in combat regardless. Juggernaut would than be free to be something cooler than just a talent copy, like 100% chance on critical hit to make the next ability unavoidable by parry/block/magic shield and add a 50% magic reduction buff (replace Overpower debuff). In addition passively, the Warrior gains rage when his/her attack is dodge, parried, absorb/inv. There should also probably be an anti-stun effect mixed in as well.
Feb 6th 2009 6:15PM Thank you for bringing up the inefficiency of Arms and really the inefficiency of specing as a whole too. I have been playing my Warrior for quite some time now and was always an Arms fan, women like a big two hander. I always felt that Arms was lacking and the changes never seemed to fit or didn't feel very powerful, compared to spells like Pyroblast or those fat enhancement Shaman procs.
But, as I said, really as a whole I think WoW is lacking in the specing department. Really every spec should have the ability to go both PvP and PvE, both of which I like, but I love to PvP. Right now I agree that the best PvP class for Warriors is probably protection. Even with no natural movement debuff, have to switch stance, prot is still the best because it is so flexible. Near constant Charge with total release of movement restrictions is pretty big in PvP, to many times in Arms or Fury I am just gunned down because there are so many disables and such to which I have very few counters, even if I have Intercept up I still have to wait for the ice to melt or pop a trinket even then there is no debuff removal and so you have to be extra quick to get hamstring down which doesn't matter much when other classes have longer lasting and less intrusive debuffs and some really good bailouts, Disengage any one?
I'm trying to sob for Warriors because it's not like I just play a Warrior my first character is a Hunter and really I have little to no problem with him, hell I've kited two warriors together till I brought them down, granted this was in the days of Scatter Shot being a Marksmanship talent but than again I didn't have sweet new Disengage and never really used Wing Clip.
Really all I want is WoW to allow players to play however they want even if it means DPS in "healing specs". Just cause it says resto or holy doesn't mean heal only but that's what it has come down to, just as Fury is PvE dps and Arms is sorta of PvP ;)