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  • Mike C
  • Member Since Feb 7th, 2009

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Recent Comments:

Drama Mamas: Is That Guy abusive or obsessed? {WoW}

Dec 17th 2010 6:00PM If you're a chill person and talk your guildmates to chill to, you'll succeed. It's that easy. You have to take it slow, and learn instead of just watching stuff go about. I'm like that, I stress, a lot! But that doesn't make me a bad player, as I've learned to dread but also thrive on that stress and get better at it.

Everyone has their own styles of leading a guild. An ex-military will definitely mirror his military superior's behavior when he's trying to do a similar job. You just do what you know and what you've seen and what you think is good. Cause after all, if you made it through... how can this guy not? That's when people need to draw the thin line between life and mmo game. You can't just be like the foreman you are in real life, in wow. It's a game and people expect to have fun when playing it, not go back to work. All you need is to control your stress, create harmony between your members, if you always get mad when drunk don't drink, same for drugs... etc... You need to eliminate negativity and create positivity. If that Warlock lost some armor to this priest, well show the good side: Yeah you lost, but this guy can heal better/more now, so less wipes and more tries for your piece!

There's always a good side to something bad in this game. It ain't science, it's just a bunch of scripted possibilities and you never lose anything when you do something. WoW was made that way, and people need to realize this.

Cataclysm hotfixes for Dec. 16 {WoW}

Dec 16th 2010 10:56PM Hot Fix, meaning, Very Small Patch which is almost not noticeable. If they're gonna change spells used in rotations or spells that make a class good at something they're gonna think longer and test it harder before releasing it in an incremental patch. There's this thing called Balance and in a game like WoW (which attempts to merge both PvE and PvP using the same mechanics/specializations), Balancing can be a harder task. Hence why you most likely see a class change in every, single, patch/hotfix.

Raid Rx: Healing a level 80 dungeon vs. a level 85 dungeon {WoW}

Nov 26th 2010 6:07PM Well, since they're trying to bring back the old school system of gearing up in blue "sets" before going into epics... I think people will use the regular difficulty to get basic gear and to learn encounters. Doing regulars seems like it will be part of the natural progression. Regulars cannot possibly be that hard.

Personally, I like that. It will encourage people to guild up to do stuff! BC was fun because you COULD get really good gear with heroics, but at the cost of difficulty. Remember Heroic Shattered Halls/Durnhold with a bad CC? I do, oh god I do. But that was FUN!

Cataclysm Beta: Chromaggus tameable by hunters {WoW}

Nov 22nd 2010 9:00PM Chromaggus too hard for your raid? Don't worry! We have a hunter without his pet! Go tame him boy! We're skipping this b**** !

The Light and How to Swing It: Real numbers for future shockadins {WoW}

Nov 21st 2010 4:31PM That's a shame... and wow... 45 000 to 100 000+ in 3 levels? The average mob scaling is insane! I can understand that at 100 000, 6k Exos + a few shocks takes way too long to kill. As for PVP... even when you hit 10k exorcisms, if players have an average of 125 000 health (I have no idea so I assume comparing to the PVE stats you've said) its not much of a burst since again, I assume DPS classes in PVP will be hitting for far more than 10k's a pop normally.

I really think shockadins are to be forgotten and to move on to WoW's new wave: Less choice, more linearity, no hybrid specs, barely any freedom. If Blizz wants you to heal in Holy, you will heal.

SOE launches Station Cash microtransaction system in EQ and EQII {Massively}

Feb 7th 2009 1:32AM My only question is, why aren't they making it more profitable than actual RMT?! Seriously, you look at the prices and for 20$ you can twink the shiz out of a toon and have some fun, with this piece of crap you can buy 8 hours of bonus XP... which in EQ, is pretty stupid since hotzones already have so much more bonus xp.

I just don't get the strategy behind that... Ok orders are passed, we'll try to get the most desperate person or anyone who likes "new stuff" to pay us a second month to get shitty items... it'll work, cause our player-base is dumb right?! Well I'm sorry Mr. Smeds, but your player-base is probably the most mature and probably won't give a damn about your new marketplace other than dissent.

SOE is dead and has died since the EQ started having too many 30$ "expansions" with so little content.... Oh that and EQ2's failed launch, Vanguard's miserable launch and so on. They live off of undead projects that will never see the light again, no matter what. Oh wait no nevermind, bring the freaking BASICS back, Progression server that locks at PoP or hell just a simple EQ Classic PVP server! Pre-CU/Pre-NGE SWG! People don't want your new crap, people want your OLD crap, what was GOOD! What got us into this huge game of MMORPGs!