Mar 1st 2012 12:53PM Maybe this article should be "How we managed to raid" after clearing Heroic Life, Job and Cild Care?
Feb 19th 2012 6:40PM I have been playing for over five years. In the past, most realms seemed to be fairly well populated, and thus enjoyed a high amount of options (many guild and pug raid, high guild recruitment and membership, active pvp teams, a robust auction house, etc.) The realm I have been on for some time has seen its population shrink, and the options along with it. It isn’t much fun to log in to a dead Realm where the guilds and options are small and limited.
I recently started a character on a High Population Realm to see what it is like, and there’s a huge difference. The large realm has daily raid pugs, many 10 and 25 raid guilds, and a very active auction. It’s like going back to the good-old-days, except they are still happening. ? It’s a lot more fun to be on an active, vibrant Realm. Should Blizzard do some Realm rebalancing now that player numbers are dropping? Why don’t they merge some smaller realms together to make larger ones? They would even be able to save money on servers since there would be fewer Realms to support. And if larger Realms are “more fun,” maybe people would stay longer.
Jan 30th 2012 11:24AM I have been leveling a new character and have been struck by the similarity of all the Inns, Town Halls, Blacksmith shops, etc. Didn't the Citizens of Azeroth have more creative designers? C'mon, couldn't they at least have painted them different colors? Or did they get a deal on town designers?
Jan 3rd 2012 11:16AM There's a rumor going around the LFR groups that people with lower quality gear get "favored" in the roll system so they get mgeared faster. Can you confirm or deny this? Also, does Blizzard have to tell us about every single change they make in the game? What if they want to tweak something like a drop rate. Thanks.
Dec 12th 2011 9:52PM When figuring the return on Pyrite did you factor in the value of the Volatile Earth's?
Nov 12th 2011 9:27PM Doesn't Blizz try to balance player gear between dungeons (ie weak players get matched with stronger ones)? How are we supposed to know who is strong and who is weak (before they die)? It would be nice to know "we have a weak tank" or healer. Is there some way they could incorporate a "warning" into the dungeons to alert people of this? As a healer. I have run several dungeons with weak tanks and they can't hold agro against the strong dps. If there was a warning or announcement, maybe people would be more aware.
Sep 19th 2011 12:26AM I was thinking about the upcoming raid finder feature. Given the shortage of tanks and healers for heroic dungeons, how are we going to come up with enough to do 25 man raids? Will there be extra rewards for tanking like there are now?
Also, when I que for heroics, I usually have to re-que once or twice because someone doesn't accept. How many times will we reque while waiting for 25 people to accept? Will we be able to start with 20-22 people then add as they que?
Will one person be able to claim the leader role? Does this mean they are really leading.
How easy will these be? Essentially ten person content for 25 people?
I like the idea but there still seem to be some bugs to work out.
Sep 8th 2011 10:32PM Impressive stuff. Thanks for the insights.
Aug 23rd 2011 11:52AM Why is everyone so excited about transmortification? It won't help us progress or level. Remember the excitement over changing your hair color? How many times have you done that lately? If I want to play dress-up I'll get a Barbie doll.
Aug 8th 2011 3:30PM Have you ever considered adding a "technical" column that discusses computer-related issues? We all need one to play, so maybe a column that highlights the latest tech gear, helps us maximize our experience, or just answers tech-related questions would be well-received.