Apr 4th 2009 11:21AM Chaining Far Sight is easy. Cast your first Far Sight and then cast and set a target while the first one is going. It's similar to chain casting Mind Vision for Priests. I'd never been able to do that with Eagle Eye. I'll have to try the macro.
Apr 3rd 2009 10:01AM It's worth noting that Deep Beastmasters get an extra 5 pts to play with as well as some exotic pets which have thier own distinct skills within these families. With those extra points you can have a bit more of your cake and eat it too.
Apr 3rd 2009 9:57AM Somehow I don't think supporting an obvious PARODY of PETA would translate as to support for thier activities. I'm quite sure that they're completely oblivious to thier Warcraft counterparts.
Apr 3rd 2009 9:53AM I was going to leave Nessingwary's people alone. Then they started attacking me, so I took it as declaration of war by his cronies.
On a more serious note, as a Kaldorei hunter, I was dismayed by Nesingwary's attitude, he kills beasts for no particular reason leaving carcasses to rot, in a way reminiscent of the buffalo kills in the old West which were done mainly to wreck the economic base of the Amerindian survival economy. I could stomach Nesingwary's quests though because as a skinner, I knew that my kills at least weren't going to waste.(I skinned a lot of carcasses left by others going for the Nagrand quests as well.) Many of my other characters however have no interest in his pointless quests when there are demons about that need a more immediate takedown. What's really surprising is that Nesingwary has a Tauren henchmen who seems quite content with this wasteful style of hunting, I'd have to assume that he was outcast by his own people.
I've generally made the assumption that when Nessingwary cracked himself up in Shalozar, the people he left behind in the Borean simply went completely nuts.
Apr 2nd 2009 3:59PM Why is WOW so popular if it's so "shallow" compared to these other games that you mentioned? Maybe because it's some of the things they DID right that many of these "feature rich" games missed out on.
1. Kept the hardware bench down to a reasonable level. Armor dyes, each individual customisation multiplies the amount of model work, hence the data that would need to be called up in a crowded area. As nice as these options are many folks would not like the performance lag that came with them.
2. Getting characters involved with the main story line. This is the big success story of WOTLK in particular which beats out both Burning Crusade and the original core game in this aspect. It' not just the top 1-5% in the uber raiding guilds that get to see the main characters, Arthas is in your face almost from the time you first step off the boat in Valgarde, and you're seeing his involvement in quests and dungeons all over the place. Go questing around Coldarra and you might even run into Malygos.
These items of substance can make up for a lot of the frills that some feel make a "feature" rich game, but to me, armor dyes, player housing, after experiencing the latter on Lineage, is just wrapping on the package. It's the meat of WOW's content that's kept me in the game, without that none of the frills would have kept me here just as they didn't keep me in Lineage or Lineage 2.
Apr 2nd 2009 3:35PM At this point college papers on WOW alone not to mention MMO's in general are as common as dirt. What I'd really like to see is something that has actually gone through a peer review process.
Apr 1st 2009 1:10PM @Jostin
You say the "hardcore players" make this game. One, I'd point out that if only "hardcore" players played this game i.e. the 5 or fewer percent that actually got to SEE Sunwell while we were in BC, Blizzard would have folded this enterprise as a financial failure. You may disparage the casuals all you want, but they SUBSIDIZED your game up to now without seeing the content you did. The Blizz folks made the correct call that this is not a long term winning strategy for them and made some major changes in thier approach in Wrath. They haven't fully succeeded but the situation for the great majority of players is far better than it used to be.
As far as this 10vs25 man thing I have no idea where this column is coming from. Maybe some dungeons in 10 mode are horribly unbalanced, that's a matter of fixing the dungeons. If the smaller raids dropped the same loot as the larger ones, nobody in thier right mind would run 25 mans if they could get into a 10 man with less competition for gear.
Mar 30th 2009 9:05AM Do you really want it now, or would you rather just let the US players trip all the minefields first? I don't mind doing some bleeding edge myself but I can tell you that right now, the battle.net route is a longer login process even when it does work.
My forum experience seems to run smoother now though.
Mar 28th 2009 9:55AM Yes. We just finished interviewing the other 11,499,999 subscribers and you're the only holdout.
Mar 27th 2009 11:49AM The "unique" pets quite quickly become ununique because every Hunter and her cousin start camping them. On the other hand the pets I've gotten the most stares from were the white Cloud Serpent from the Thousand Needles which I held onto for quite a long time. and more recently I went and retamed a Winterspring Frostsaber with a pure white coat. It's not a unique pet, but it draws attention because hardly anyone bothers to tame it. Just the way that things work out.