Sep 15th 2010 12:34AM the elusive white raptor. I wants it!
May 30th 2010 1:03AM We've seen robot Vrykul in HoS, HoL and Ulduar. They are the original forms of Azerothian Humans.
The trolls seem to be natural inhabitants of Azeroth, the elves mutated from them due to the well of eternity, and the Tauren are kind of weird, as they appear in titan-themed artwork, but appear to have always been fleshy. And may have been created by The Earthmother, whomever that is.
May 10th 2010 4:02AM @Jakel
tragically, there aren't really any quests with the same level of depth and writing on the horde side until you reach outland.
The whole idea of questing to level was a late addition to WoW. In vanilla, they spent a lot more time on the alliance ones, and it shows.
if you are human, the defias storyline begins when you are level 2, and continues through 2 different instances and 3 different zones before it culminates in "the missing diplomat" around level 35 or so. And it's referenced to again at 60 in the alliance Onyxia chain.
While allies are doing the defias chain, and the mistmantle chain, and the hermit reanimator chain, the horde is running around the barrens killing 20 quillboars and collecting zebra hooves that never drop.
On the flip side, Nagrand is like a giant love letter to the Horde, containing some of the best lore quests we ever got, a Thrall cameo, and the introduction of Whiny-Butt Hellscream.
Apr 13th 2010 4:41AM On my server, Deadnettle is reliably the cheapest herb on the AH, and mills mostly ink of the sea, perfect for glyphs.
Also, don't forget to farm for Rituals of the New Moon. Yes, it's a Twilight reference, but it's not common at all, and it turns you into a wolf, so many RPers and costume nuts will snap it up for silly prices.
Feb 9th 2010 6:00PM ratings allow them to have a broader range of itemization options, if your gear all had flat crit % increases on it, it would be hard to upgrade your armor after a certain point without allowing for 100% crit.
Feb 5th 2010 11:20AM Shadow word pain should be a part of your opener, but once it's up, you shouldn't be recasting it, as you should be specced fully into the talent that refreshes it every time you mind flay.
Feb 4th 2010 11:26AM Something I've been wondering- I realise that casting a new Vampiric Touch before the old one falls off cuts off the last tick, and loses me DPS, but if I apply Devouring Plague before the old one falls off, does the front loaded damage make up for the lost tick?
Feb 2nd 2010 5:29PM realistically, because of the "hybrid tax" it will be one of the "pure DPS" classes. So, Warlock, mage, hunter or rogue. I've only personally done the first half of the raid, but in my limited experience, almost every fight has a lot of moving in it, so I would put melee at a bit of a disadvantage, as well as any caster who has a long wind up to good dps. I've seen very good numbers out of hunters, as well as arcane mages, your mileage may vary. despite the moving disadvantage and the recent nerf, I still see rogues doing very, very well, also.
the real answer, however, is: Whatever your guild needs. DPS is just a number, and while it's a fun one, it doesn't kill bosses by itself, and it isn't the only thing that matters. ICC is very well designed in that finally you feel a real reason to bring a balanced dps group, between casters and melee, where before many fights you felt like you were being punished for bringing too many melee.