Feb 17th 2012 4:33PM I am a long-time member of TheWarCenter's community, the birthplace of DotA in WarCraft 3 and the original hosting location for new releases. This was all back in the original WC3 era, just before the release of The Frozen Throne expansion pack.
Eulogy (Eul, as he's commonly known) didn't want to port things over from ROC to TFT. The codebase was a mess, a lot of what made heroes worked would break in the port, and managing two seperate copies of DotA that would be equally balanced was a job he didn't want to do. I still doubt personally that it would have worked.
So people took the map, broke the encryption on older versions, and started importing and creating new heroes.
Allstars was one of these. I actually had the pleasure of playinga beta version of Allstars when Guinsoo first took the map public, and gave my feedback as an experienced DotA player. I had issues at the time with the obvious importing of entire champions without any real adjustments, as well as the underlying issue of taking other peoples work without credit being given.
So fine, whatever. RoC DotA lost popularity in the pub crowd. Whitelist and Blacklist programs took root in both the original and expansion community, and things went down-hill for the community as a whole for it. Various people took on the mantle of caretaker for RoC DotA while Eul worked for a short time on Defense of the Ancients 2: Thirst for Gamma. That went through a slow parade of caretakers as well before finally being resolved and put to rest (with no small part played by myself in ending its slow death). Allstars took its place and the developers working on it stole the crown of "Creators of DotA" for untold years; moving on to make their own MOBAs and dive into the gaming industry.
No one mentions Eul. No one talks about the original DotA, the changes in it, or the origins of upgrading items that came from a few sparse items for the original. I suppose it's easier to make Guinsoo and IceFrog the little developers of a hit that made it big, instead of the original developer that put all the work into the baseline that makes their contributions work.
Hey, at least it's funny that this isn't the first DotA 2. Right?
Feb 13th 2012 4:10PM Sometimes, it's best to abuse those people relisting repeatedly. During the height of the 4.3 Ore Inflation, I would post a single piece of Elementium Ore for some obnoxiously cheap price; when the market was posting for 6-9g an ore, I would post one for 2 gold or less.
Enough people using the glory of automated auction house addons will relist without a second thought, going with their prestructured numbers and percentage undercuts while paying no attention to the actual result.
Don't be afraid to punish an overeager market for too much automation in pricing and listing. Often enough, you can list something small for the price you want to buy the rest of the stock for, and get away with an easy and cheap purchase.
Dec 19th 2011 2:27PM It sounds like a lot of people are missing the point of killing Rag in this case.
It isn't a question of "once and never again," as the guild-mate with an aversion to Firelands wishes it.
Instead, it's getting trinkets and gear and pieces of tier for raiders so you're not going into LFR and Dragon Soul unawares and under-geared. Progression, of all things!
And if the guy with the Rag kill doesn't want to go in after the guild gets it again? Well, raiding is aout nine/twenty-four other people. If a Rag kill were required of me every week to go Dragon Soul (Friggut-Moon Guard US)? I'd pop every single Killing Spree to make it happen.
Dec 17th 2011 1:24PM It's a /kitty/!
Dec 15th 2011 2:55PM It would make a good gift from WoW Insider to me, but a better gift for the girlfriend!
Oct 17th 2011 3:09PM Vanessa may be an expert in poison use, but Zanzil is the ORIGINAL witch doctor of Vanilla WoW. His quests were the bane of the Darkspear trolls, his concotions were used as far as the Shimmering Flats, and he was one of the few trolls to keep the original witch doctor model.
Only through the use of many different Cardboard Assassins could the young VanCleef win. Maybe.
Sep 24th 2011 2:56PM Most Paladin-y?
You mean Judgement, clearly.
Sep 17th 2011 4:06PM .I've been personally weighing the pros and cons of the system. It really boils down to how Blizzard wants to handle raids in 4.3 and 5.0.
I would like to see the ability to simply buy all of my pieces of tier from the Valor vendor, without worry or chance drops interfering with my gearing. I would be fine with the ability to both turn in a tier token AND buy my Shoulder/Gloves for an inflated price (compared to my Chest/Leggings).
Currently though, I fear we're just going to see the three iLevel tiers of gear per raid;
- 353, Zandalari Heroics and (projected) Looking For Raid system.
- 359, Normal Mode for t11.
- 372, Heroic Mode for t11.
- 372, (projected) LFR t12.
- 378, t12 Normal Mode.
- 391, t12 Heroic Mode.
391 - (projected) LRF t13.
397 - (projected) t13 Normal Mode
410 - (projected) t13 Heroic Mode
Sep 17th 2011 2:27PM Highly doubt there's going to be current-iLevel tokens dropped for LFR (Looking For Raid) queues. If the iLevel of rewards is going to be lower, then there's no real reason to make the tier drops equal to what people coordinating raids on their own server.
Or more simply; why devaluate all of the gear but tier?
Sep 5th 2011 2:12PM If Beauty has taught me anything, it's that Corehund pups will eat ANYONE and ANYTHING they can get. I suspect a bunch o pups running around causing mayhem with Fire and Frost caudron alone will be the end of Zanzil.
Especially if his poison "accidently" kills Runty.