Jun 12th 2010 3:17AM Reading these blue posts makes me stop wanting to play my warrior. I started leveling one a couple days ago, and was having great fun.
But I like that gear is really important, and that you get rewarded for paying attention to the details of your character, and you actually have an incentive to pick up minor buffs like food, even while leveling. I like that they are really good while questing, because questing generally involves dpsing small pulls of mobs, which cleave/rend is great against.
And I LOVE stance dancing. I actually have the tactical mastery talent just so that I can do it (and tank better before level 40, without a prot spec), and I have clever macros to do it. Okay, not clever macros: my action bars are unique to the stance I am in, and I have an equipment manager/stance change macro to automatically put my shield on when I go to defensive mode. Which I assumed blizzard wanted, as they put half the functionality directly into the game, where you used to need an add on to do. It's not a tough macro. At all.
Finally, I really really like that they are a class which isn't so reliant on how fast you can use ablities, and is more reliant on managing limited resources. By having lots of global cooldowns relative to the rage to spend them on, I find it works well, at least at low levels, to really have to decide "do I spend my rage on that cleave, or should I save some for a thunder clap".
Really, between taunting, managing rage, which is far more scarce than mana, positioning, watching for adds, and keeping an eye on my health and line of sight to the healer, I don't really feel like being global cooldown starved would make any part of the game more fun.
Jun 8th 2010 5:44PM I am really wondering if the mage has changed a lot since I leveled mine. A guildie from the guild my warrior is in was just bragging about soloing hogger at 12, with a human mage. Though I should say, she did use heirlooms.
Sure, I can see a draenei mage with professions soloing hogger at 12. But a human mage? that would be TOUGH. I certainly wasn't up to it when I went through with my mage, though I was using straight questing gear, and may gathering professions weren't high enough to have any lifebloom or other beneftis. I guess heirlooms make a bigger difference than I would have assumed, or the mage has gotten a lot stronger recently.
Jun 8th 2010 5:26PM Is there an alternative minimap with similar functionality to sexymap?
When I use sexymap, it's indoors functionality is really spotty. sometimes I will be inside and it will draw a map, sometimes the entire map screen will be black. The designer notes and forums seem to have no real clear fix, either, from what I have seen..
Anyone know of a good resizable map that is easy to cusomize and isn't cluttered, like sexymap's simple square?
Jun 3rd 2010 1:10PM What sort of add on category do I need to change the look of the character panel?
I am currently trying to set up a new UI, and am going for a fairly clean look, so that the UI doesn't distract from the in game graphics. But I have yet to find any way to replace the character pane (the one that opens when you hit "c"), which now does not look even remotely like it belongs, next to xperl, bagnon, or dominos.
Is this difficult to do? or am I just not looking in the right add on category to find mods for this?
Apr 29th 2009 12:11PM What about leveling rogues? I find that I don't have time to roll a full stack of deadly poison dot's, and that the mob dies before they have a chance to expire, given that I don't have envenom yet, the mob dies before they can all run their course, should I still be using wound/deadly, or is the advice here and on the wowinsider show targeted at raiding rogues, and rogues who can finish with envenom?
Finally, where do people get the rogue numbers? is the poison proc formula published anywhere? Because I can't help that notice that before I could just read in game tooltips to pick the right poison, whereas now I have to search the internet. This is better?
And I would also love to hear about subtlety. I don't have the gear to support it (SWORDS!!!!!), but I hear the burst is great for competent soloing, as long as you don't have a habit of pulling adds. That sounds a lot like something I could want. Everyone always talks about mutilate, stunlock, and deep swords, but never even mentions what a subtlety build looks like.
Feb 11th 2009 8:41PM Okay, Question. Why does the magic system use a % of base mana for spells instead of a flat number? I have asked a few people, and no one seems to know. This really makes the start of the game seem terrible for the cloth classes, as your spells are wildly swinging from awesome (corruption: 40 damage for 20 mana in a short term DOT? GREAT!), to terrible (corruption: 40 damage for 40 mana in a short term DOT: This is so bad it's not even worth putting on your action bar).
I assume there is some reason for making spell costs so complicated and scaling them, but I can't see it. It really makes the casters a lot less fun to play, as at a lot of the lower levels, instead of having 4 useful spells, you have one spell worth casting and a bunch of garbage that is way to inefficient to be worth using.