May 9th 2009 6:56PM Best part of the thread was all the elf butthurt in the forum thread. Yes, you're an elf, and you're not necessarily a bad player. Yes, there are lots of bad humans, bad undead, bad etc. Guess what? There's a reason elves are stereotyped as 12 year olds who rolled the "pretty" race. Not all elves are bads, but a disproportionately high number of bads are elves. Deal with it. And if it bothers you that much, reroll.
Apr 27th 2009 12:17PM I don't see how the Horde's acts of aggression in Azeroth and Kalimdor make them evil.
The New Horde are not native to Azeroth. They have no claim to it. They only have what they've managed to take by force. I'd say the Tauren and Night Elves are the only races with a legitimate claim to Kalimdor, and they're roughly equal; and both are having their ancestral lands despoiled by the opposite faction. Not only that, but at least the Night Elves only have to contend with invaders in Ashenvale, far from their capital; in Mulgore, in the very heart of Tauren power, there are dwarf prospectors stealing Tauren artifacts!
Both sides have a long history of taking what they want by conquest. The Horde's conquests are more recent, but the Alliance's campaign against the trolls (before they were part of the Horde) are just as bloody and unjustified. The winners write the history books, though, and that genocide is forgiven because of the "bloodthirsty" nature of the trolls. This isn't really borne out, though, by evidence such as the ZA opening trailer, which indicates that the trolls really just want to be left alone on their land.
I don't think the Horde's aggression against the Alliance is worse than the Alliance's aggression against the Horde. Remember, the sword cuts both ways: Varian probably doesn't distinguish between Thrall and Garrosh, but Thrall probably has a hard time telling apart the actions of Stormwind from those of Jaina's father, Admiral Blackmoore. Thrall had led his Horde across the sea to escape conflict-- they were just settling in a new unclaimed land. Admiral Blackmoore followed and, instead of setting up shop in Azshara, or Thousand Needles, or Tanaris, or any other unclaimed part of Kalimdor, decided to oust the Horde and take their land.
Varian is not right, as much as apologists like to point to his troubled past. A leader has the responsibility to be level-headed and not blinded by prejudice. Varian has suffered, but so has Thrall; and unlike Thrall, Varian has failed to look past the suffering to attempt to deal with things as they are.
Apr 14th 2009 10:32AM Would love me some epic book lewtz.
Apr 3rd 2009 11:37AM My paladin is a little bit slow-witted. She tries her best, but sometimes she misses subtext. So I read quest text carefully: whenever a quest calls on me to "do something about this" or "take care of it" or "you know what to do--" in other words, when the objective is not directly spelled out for me-- I don't do it. Of course, I do a lot of questing in groups, and often some very patient person will carefully explain to my poor paladin what the goblin is actually asking her to do.
Apr 2nd 2009 7:04PM I'd say it's a draw. They'd meet in battle, lock blades, then their eyeless faces would meet and it would be true love. They'd abandon their implements of destruction for a truly elemental cuddle. Of course, then we get Hurricane Elementals, with the fury of water and the chaos of storm.
Mar 30th 2009 11:09AM I'd like to see a complete curveball. Possibly a Scourge five-man under Icecrown Citadel. For all that we fight the Scourge and that they're a constant presence, there aren't many pure Scourge dungeons. There's AN, which is Nerubian-themed and anyway, it's extremely short; there's AK, which they only control half of, and which is mostly full of Yogg-Saron's minions; and there's DkT, which is half-troll controlled and has a strong troll theme. While undead appear in those, they're not like Stratholme, pure undead with a powerful agent of the Lich King as the final boss.
With that in mind, I'd like to see a five-man that's an infiltration of one of the lower levels of Icecrown Citadel. Rather than a linear progression dungeon, it would be a "sandbox" style dungeon, where you were given a list of tasks to complete. Maybe there'd be a smelting wing where skeletal smiths are creating saronite weapons, and you have to sabotage the smelting by pouring something in the ore. There'd be a construction wing, where the undead are strengthening Icecrown's defenses: you'd have to plant bombs, then get to a safe distance before they detonate. Then there could be a corruption wing, where the undead are holding Argent prisoners; you could free some high-ranking general prisoner and escort him back to the entrance through waves of mobs, like OHB. Once you'd completed all three tasks, the Lich King would notice you and send his servant to destroy you, final boss fight, collect lewtz and skedaddle.
One more thing: by performing these tasks in a difficult manner (escaping before the bomb goes off, choosing to rescue more prisoners on the way and escorting them as well) it could be like a raid's "hard mode," where you unlock better gear on the boss associated with each wing. Of course, they'd have to drop epix to make people want to run this dungeon.
Mar 12th 2009 6:49PM Mal'ganis. Since Varos only has one or two Captains up at a time (Can it be two? It's been a while since I've been to Oculus), Mal'ganis's Sleep pretty much nullifies that advantage. And he's certainly smart and agile enough (look at them wings) to dodge the purple energize core beams.
Mar 6th 2009 11:00AM Man, this is HARD. I might have to do categories.
No, no, that's cheating. I'll pick one. I have to say Curator. That fight was so frantic the first time, a real toughie to learn in the early weeks of BC. Plus his voice!
Feb 17th 2009 11:05PM Vehicle content filters out the bads. It's the new gear check; rather than have a boss like Patchwerk, who requires less strategy than Edwin VanCleef and bores the raid to death, you have a bad check that filters out players who have every key bound to a macro they downloaded off the forums and haven't opened their spellbook since they added their glyphs.
Feb 17th 2009 6:37PM Reading the comments in this thread, I get the feeling that 50% of the playerbase would cry if vehicles were removed, and the other 50% is crying because they're not. Blizz learned their lesson a long time ago: players will complain no matter what you give them. You might as well create what YOU think are good fights, and let players complain. What are they gonna go, leave for WAR? Hah!
WoW is STILL the best MMO out there by a huge margin. Part of the reason is that they listen to their players, but a bigger part is that they know when NOT to listen to their players.