Jun 21st 2010 3:11PM Wow, there's a lot of officer/GM hatred out there. I agree with the OP completely, I thought most of the same things when I read the first report about them removing the talents. I liked the idea of having more variety amongst guilds, and something to truly differentiate between casual/leveling/pvp/etc guilds. All types of guilds serve their purpose, and refining them further wouldn't have led to any more /gquits than the current model.
I've also always enjoyed reading negative comments from people regarding GMs and officers. The guild system is very much a free market. If you don't like your current officer structure, you'll leave. A guild has to provide you with services you want to keep your loyalty. I can recall putting up with a lot more in a server first progression oriented guild than I ever would in a casual raiding guild. Frequently the people bad mouthing their prior guilds officers were new members resentful of the perks established raiders did. It typically fails to register in their conciousness that the guild wouldn't exist witout the hard work that the original members put in. Guilds start off small, and they require considerable effort and time to get off the ground, especially if you're trying to be competitive in the raiding scene. You have to offer something other guilds don't or you'll just end up as a revolving door, like so many leveling/casual raiding guilds become. Those guilds have their place, but their officers also understand that's the end result.
TL;DR - If you're unhappy with a guild's officer structure and philosophy, leave. And next time do a bit more homework before you choose a guild if its going to matter to you in the long term.
Feb 10th 2010 2:42PM One thing that most people tend to overlook is that authenticators still can't be shipped to Canada from the US, and the EU store directs you to the US store for Canadian accounts. I learned this one the fun way when a guildie had his account compromised from a script (I've since managed to get him away from IE). So to everyone out there with Canadian guildies, lend a hand and have their authenticator shipped to you in the states and forward it on, costs you all of $4.00 in shipping and it'll save a lot of hassle later on. Nothing like losing one of your core raiders and the top DPS the week LK becomes available.
Oct 14th 2009 7:24PM MMMM delicious WoW headset with glowy rune power!
Sep 19th 2009 1:44PM HoP doesnt stop fall damage sadly. Only DS or DI are gonna do it.
Aug 14th 2009 7:30PM Even with all the changes Blizz made to blocking, its still not a very effective tank stat. It's still relegated primarily to the realm of trash. Icehowl was hitting my full Ulduar25 geared tank for up to 25k headbutts on average and up to 19k melee. Even if I dropped a lot of avoidance and stam to pick up the gear itemized for block I'd still cap out around 3k, and I personally don't want to lose 5%+ dodge/parry and 6k stam for another 1k SBV, call me crazy.
And for the "SS or it didn't happen crowd":
Combat log : http://www.wowmeteronline.com/combat/detail/178369031#damageout
Armory : http://www.wowarmory.com/character-sheet.xml?r=Korialstrasz&n=sangrael
Aug 14th 2009 7:21PM I can't see any way to gain a boost to SP with the new system unless you're running around in ilvl 200 purples. Past that point any raiding prot pally is going to have considerable health. I currently run just over 36k health unbuffed, and I can't say I'd be comfortable dropping any stam at all considering content just keeps hitting me harder and harder (enraged Icehowl or IC hard mode both spring to mind). If blizz is going to finally nerf how hard a mob hits me I'd be more than happy to drop stam and pick up threat gear in its place. In relation to holding threat, no, this isnt really that big of a deal single target. Most equally geared prot pallies I know can put out 8-10K TPS single target, considerably more with hunters and rogues helping out. What this DOES effect are trash pulls, as my cons drops back down to forcing everyone to wait for a few ticks, slowing down raids needlessly. Hopefully the changes won't make it to live, at least not in their current state. 75% str would be just groovy and leave me at basically the same point in terms of SP, and I'll just have to live with the RF nerf.
Aug 14th 2009 6:22PM Not sure how either can be taken as a minor change for prot pallies. The threat reduction from RF is a pretty solid 8-9% threat hit (on the average boss my top 4 damaging attacks work out to be SoR, Cons, HotR, and melee). The change from stam to str is quite a nerf, at least to well geared raid tanks. I have 2990 stam unbuffed, which equates to 897 SP total. My unbuffed strength is only 1336, dropping my SP post nerf to 802, over a 10% reduction. Maybe this isnt a giant nerf bat to people running heroics or Naxx, but those of us in full 226+ gear this is pretty painful. Oh well, time to make someone else cleanse on Hodir so I can concentrate on keeping threat over melee doing 13k, thanks Blizz.
Jun 18th 2009 7:15PM Completely apart from discussions of hardcore and casual gamers, having the same tokens drop from Heroic dungeons as those that drop from the top tier of raiding is going to invite more and more grind for raiders. You won't be able to claim you're competitive as a raider without running more and more heroics to get more and more badges to acquire more gear. And personally, I had my fill of heroics on my tank when I was gearing up in the early days for Naxx, I have zero desire to go back now and blaze through content that offers no challenge whatsoever. Whenever I run friend's alts through heroics I find myself playing Bejeweled for most of the instance. I can't say I look forward to doing that on a regular basis for actual upgrades.
I agree that it can be difficult to find heroics for alts and people new to the game, but I can't see how this is going to improve things. You really think people in Ulduar25 gear are going to bring along people to slow them down? I'll just take along 4 other Ulduar25 geared guildies, and so will everyone else. If anything, I'd 2 or 3 man them before I wasted time getting a PuG involved.
Feb 13th 2009 2:31PM I know whenever I'm out grinding quests I always carry a full set of my offspec gear. You do realize for dual spec to work you need to have the other gear on you. If you're going to a bank, then it's a short jump away to a trainer, so you save approximately 1 minute. And I personally leveled my pally as prot and my priest as holy through vanilla, BC, and WotLK. It's not difficult, especially with spellpower and the way most prot trees are set up now. Personally I'd just as soon not have even more noobs out there claiming to be tanks or healers because they can instantly respec. Fail PUG runs =! fun times. If you want to learn a spec, you need to level with it, or at least spend a good amount of time solo grinding before you go and impair a run with your desire to learn.
But hey, apparently tanking and healing is hard, so why shouldn't your life be made easier by letting you waste countless people's time claiming to be a spec you have zero practice with.
Again, you can respec without having access to dual spec. You can also ride a ground mount before you can fly. You can fly slowly before you can purchase an epic flying mount. There are level limitations on virtually every purely cosmetic aspect of WoW, this isn't exactly a break from the past or a slap in the face. Go level to 80, like you said, it's easily done with northrend quests.
Feb 13th 2009 12:42PM So your argument is that because respeccing is expensive, it should be allowed for lower levels. Which leads me to question where exactly you are collecting this offspec gear to change specs so frequently. Unless you're only looking at classes that go from caster healing to caster DPS, which means its only a matter of time before we go into blaming blizz for not making one godlike stat that applies to every single class so that whenever we respec for free to try something out we don't have to change gear or spend gold.