Mar 17th 2010 1:45PM The person who created the song for this is fifteen?!
Absolutely crazy how someone so young can have so much talent. Sure, this isn't Mozart or anything, but it shows an insane amount of creativity and talent. Good work, keep it up!
Feb 16th 2010 1:27PM It's a shame the Grandfather missed.
Feb 2nd 2010 1:47PM Amazing! Byron, even at this young age, can form more coherent sentences than your average Blizzard forum poster!
What a guy, that Tauren Rogue!
Jan 28th 2010 6:27PM No offense, but I would love these articles to tell me something that 5 minutes in Atlasloot or wowhead wouldn't. Why are these stats good, what stats are worse than the others, do i want more MP5 as a Holy Paladin, or Haste? What's the Haste Cap? Is there one? These are all things that the type of players (who don't readily know about loot that's been available to look at for almost two months,) who read your articles want to know.
To put my point in perspective, let's say I was interested in Bird Watching. I decide to go look at books about birds, and find two that I like. One book describes a large bird with a small beak and larger than average feet. That's great, but why, as an avid birdwatcher, would I care about this?
The other book tells me that since this particular type of bird thrives in wooded areas it needs a large frame so it can get away from predators, but needs a small beak as it is more beneficial for finding food inside smaller holes found in trees. It also has larger feet as it needs the strength to hold onto the most shaky of brances.
The latter is obviously a more useful product for anyone who likes birds. It not only tells us about the features of something we're interested in, but tells us why we should care!
If an item has MP5 and Haste, is it better than something with Crit and MP5? You tell us that an item has more stats than another, but I want to know why that matters to me as a Paladin. Likewise with Tanking, you barely mention armor rating at all besides on one shield, even though it's a hot subject for debate in ICC for Tanks due to stat configurations shifting due to Chill of the Throne.
I'm not trying to bash the author at all, he's writing for WoW.com and I'm not, he has to be doing something right. The only thing I see though is that this article is either written by someone who knows nothing about Paladins other than Armor Penetration isn't all that hot for Ret, or someone who is lazy. I don't expect you to hold the community's hand and tell then exactly how to min/max their gear, but not even giving any sort of mention about why a piece of better than the other is simply just lackluster writing.
I mentioned in another comment that the Death Knight series on Loot is probably more useful to a Retribution Paladin than this series is. I know there are new columists for Paladins coming along but I can't fathom that there isn't a single person on the WoW.com writing staff who doesn't know rudimentary itemization and statweights for Paladin Specs, or any person who thinks that the level of writing in these articles on Paladin loot is acceptable.
Jan 27th 2010 12:54PM Correct.
I just think it's silly how people are:
1. Asking for the ring to be free when there was not even an incredibly urgent reason for it to be in the game anyway.
2. Complaining about Blizzard catering to exactly what we asked for.
In all honesty, as a Deathknight I like the ring. I have too much hit, especially now that I have Crytptmaker, but it's a nice gesture.
But seriously, if the ring isn't as good as the AGI/AP one as some classes are saying, don't buy it! There's an abundance of rings with almost every STR itemization you could ask for in ICC, HIT/CRIT, EXP/ARP, CRIT/ARP, etc.
Jan 26th 2010 8:00PM Unreal, can Blizzard get any worse?!
Now that there's a STR ring, what if I need to tank? There should be some sort of way that I can have both rings at once without having to pay the exorbant 200g fee every time! Maybe some sort of dual-ring specialization? But nope, Blizzard keeps adding more rings, catering to the "Hardcores" and leaving out the casuals like they do every patch.
Thanks Blizzard, I'm uninstalling my games, breaking the discs in half, and throwing my cats out the window.
Jan 26th 2010 7:56PM This is EXACTLY what I want to read on the Paladin loot lists on WoW.com.
Here we're given the items from the respective bosses and difficulties, like the other article, but we're actually told why we should consider them over other pieces of gear!
Instead of saying "Here's a ring. It has Strength, Stamina, Crit, and Expertise, as well as a socket", the author actually goes out of their way to explain "Hey, if you're over the expertise cap or have a class that gets more out of armor pen, don't use this!".
It just makes these articles seem so much better, I know almost all of what was in this article, but I appreciate the effort, as I know other Death Knights (and plate classes no doubt,) will really get a lot from this series of guides.
While nobody has to write a guide for Paladins and I do like the fact that there at least is an article on here about them, I just seems incredibly sloppy and put together compared to the Death Knight ones.
Jan 12th 2010 3:38PM @Catharsis80
I was going to point that out, you definitely aren't wrong, but using Kungen as an example probably isn't the best way to prove your point.
Having almost perfect gear, I'm sure Kungen doesn't have too many problems gaining and maintaining aggro, but think of it this way:
Ensidia is probably one of the most streamlined guilds out there, if Kungen (or any tank in Ensidia,) ever looked like they were going to lose aggro, there would be an aggro reducer (salv, etc.) or someone transferring their aggro to the said tank in almost a split second. That's solely because they and other raiding guilds don't even need to say anything like this, were other, more casual guilds might have trouble realizing these things almost instantaneously like other people do.
While this is more of an excuse than anything, hit is a decent stat for tanks now as everyone's chance to dodge has been reduced by quite a bit. Hits that land generate more threat, especially for Deathknights, who have lost a fair amount of threat solely for losing a big chunk of their mitigation. While I agree that dodge is absolutely superior to hit, and what you should using for any non-stam or defense sockets, hit isn't a stat that is absolutely useless, unless you absolutely know you will never lose threat.
Jan 12th 2010 3:07PM Unholy tanks actually used to be very good back during 3.1 progression, especially on Malygos and Sartharion.
The Unholy tree allowed for said tank to mitigate a large amount of Magic damage where other tanks had trouble it, which is why for a while, especially before the Frost Presence (HP instead of Stamina) and the Icebound Fortitude Nerf (doubled the cooldown,) Unholy was great for fights where mitigating and resisting as much incoming magic damage as possible was key.
While it is probably the least attractive tanking option now, I have seen higher geared tanks use it for raid encounters where there are no Boomkins or Warlocks to cast Earth and Moon and Curse of the Elements respectively. Keep in mind Unholy usually takes the most incoming damage out of all specs and has the least useful cooldowns, but it is still an acceptable alternative in shakier raid compositions who want to squeeze out extra dps.
Nov 17th 2009 5:22PM You mean why he's devoting so much of his time doing something he not only enjoys, but is clearly good at?
It's his money per month, lighten up and let him appreciate the game in his own way, if you don't like the way he plays then tough.
Also I love the guild name (it's from a rap song by Big Tymers, called Still Fly).