Jan 5th 2010 1:08PM I'm glad you guys are splitting up the roles (healing vs. dps) into different authors. In my experience many of the hybrid columns display good control of one area but not the other. For example you might get a very detailed explanation of how to DPS with a certain character, with all sorts of veteran tips, but then get a very simple and basic description of tanking, when in reality there are lots of subtle things to pay attention to. As a long-time warrior tank, I have noticed this in Matt Rossi's column more than once.
Dec 18th 2009 6:11PM Marrowgar bone spikes 3 players on 25, not a number of people in a row.
The only mobs that have any kind of "determination" immunity on the Deathwhisper fight are the Reanimated Fanatics and Reanimated Adherents. If they haven't been exploded and subsequently resurrected, any damage can hit them. The only concern comes on Adherents which sometimes put up a spell reflect shield, but that isn't the same as a -99% damage reduction, and it can be burned down by the melee.
So while certain types of DPS are better suited to attack certain targets, saying it can't be done is incorrect. At least in the warrior's case, it let's you take advantage of sweeping strikes if you're near another mob. It also means that if there is a fanatic nearby, you can hit it just fine, as long as you don't pull aggro on the tank/kiter.
Dec 17th 2009 1:16PM There's such a fascination with the turnover of the realm because of access to Vault of Archavon. But what gets lost is that actual (gasp) PvP that goes on. When the clear intent of the system is to promote turnover, why would I go and waste my time in the BG? When the attacker gets instant tanks, how is that fun?
Nov 10th 2009 6:37PM I love oculus, you actually have to try. I guess most people want to be on autopilot... like most of the game.
Oct 30th 2009 1:49PM I gotta say, that if Garrosh takes us down the path of being blood-crazed, Alliance haters, ready to survive off adrenaline and instinct rather than patient logic, then that's what I'll do! Yes, Garrosh is a punk, but everyone has to admit that the Horde of WoW is a lot different than the Horde previous. Would it really be so bad to going back to being snarling, whooping, foaming-at-the-mouth, battle-axe hefting, wolf-riding raiders? Chop first, ask questions later, drink the blood of our enemies, wear the skin of our rivals, crush our foes without mercy! None of this requires you to be "Evil", which is really what people are recoiling against. Embrace your inner barbarian!
Oct 1st 2009 5:50PM I absolutely love vehicle combat, IoC, and SotA. But I gotta say, this "guide" would have benefited from some more stategy talk. Things like what to do with Glaives, how to defend against Glaives, how many people you should commit to taking and holding the two resource nodes, where to position demolishers to avoid cannon fire but still hit gates, how to defend against certain types of offenses, etc. Instead I got half an article about how to defeat the enemy commander, which is probably the least significant portion of the battle.
Sep 16th 2009 3:56PM Wheee!
Aug 3rd 2009 5:07PM +Hit is also something you don't want to deliberately skimp on on any fight with a tank swap. Nothing like missing a taunt on Kologarn or Thorim to make the entire raid ruin their shorts. Four horseman, big trouble. Even fights like add tanking on Ignis and anything with a threat wipe (Brundir last Iron Council comes to mind) really benefit from not being too short on +hit. I don't max it out myself at the cost of mitigation, but thankfully Plate Tank gear from Ulduar tends to have alot of the defense/dodge/hit combination.
Aug 3rd 2009 4:52PM I really don't think the pie chart matches up to reality. The method of data collection says that a breakdown of specs was applied to census data considering classes on a realm. So if some percentage of players on a server are warriors multiplied by a percentage of those warriors that are tanks, then you should have the number of warrior tanks on the server? Right? No! All that means is that warriors aren't getting created or played unless they are tanks. Warriors tend to not get into groups unless they are asked to tank, so they either spec protection or play another class. The fact that only 4.02% of DPSers are warriors further compounds that there are just less people bringing warriors to raids. To top it off, there's nothing in this data that shows that this is the class that people are actually bringing to raids. Does it account for someone creating a protection warrior but sitting on their DK or druid all the time? It's a gross generalization at best, and just plain wrong at worst.