Nov 4th 2011 4:52PM But when devs do make a game that's not about saving the world (Dragon Age 2) people shit all over it because the story wasn't "epic" enough.
Gamers are fickle shut-ins.
Oct 25th 2011 5:43PM @(Unverified)
There is no depth there. All that means is that some crafters will produce the high-quality stuff because they spend more time crafting than doing other things. It is pure ego-stroking and rewards time spent in game and luck with the RNG rather than player knowledge or skill.
Why should game devs cater to players that can or will spend more time in a game at the expense of other players? Quite frankly, that is an outdated model that views MMOs primarily as simulators rather than online games. This consumer is rather happy to see the focus on "fun" rather than faux "depth" meant to reward lifestyle gamers.
Oct 24th 2011 2:55PM Noah, Orientalism as an academic term (see: Edward Said) isn't really outdated. It refers to colonial/imperialist representations of East Asian culture primarily to stroke a Westerner's exotic fantasies about "the East."
I didn't mean it to be insulting to Asiatic peoples. I meant it to be insulting to Europeans/European-descended people that exploit Asian cultures/art/architecture for commercial ends.
Oct 24th 2011 2:26PM I'm sorry, none of these really resonate with me. The new continent looks like it'll be an unamusing mishmash of Orientalism and kung fu movie knockoffs. The new race is comical (because pandas are nature's comic relief). The new class is interesting but I recall the struggles to balance a new class in WotLK. The talent system has lost me -- 15 levels for a new reward/ability? No thanks; too slow.
And in the end, it'll be another gear/rep grind through repeatable PVE instances or PVP plagued with balance and gear issues.
Blizzard should have stepped up its game and continued what worked in Cataclysm (quest design, better tanking design, and more varied endgame content) and jettisoned the silly conventions of MMOs like grinds and gimmicky boss mechanics.
Oct 21st 2011 5:06PM @Nenene
I would agree except they're ripping off Factions and Eye of the North, not GW2, which doesn't even have a list of gameplay features yet, just a few demos and some philosophical dev diaries.
Which isn't to say Blizzard shouldn't steal like bandits from other good games. Blizzard pilfered Games Workshop for the original setting ideas for Warcraft and Starcraft, and that's OK because the end product was really good. I like WoW; I've played it for many years, but this expansion seems more like Cataclysm than Wrath or BC. If they'd quit trying to please fans bitching on blogs (hello, irony!) with needless difficulty tuning and mini games, and concentrate on pumping out awesome quests, dungeons, raids and PVP, WoW would be fine. It doesn't need to be the uber hardcore competitive esports arena. It doesn't need to be about superpowered raid guilds and faction grinds. Those were accidental developments from the main game.
Just make those things worth doing again and we will do them!
Oct 21st 2011 4:45PM I'm sorry. I hate to be that guy, but this seems like a rip-off of Guild Wars. It's got challenge missions (challenge mode dungeons), cooperative missions (PVE scenarios), polymock (Pet Battles) and East Asian themes (just like Factions!). It wouldn't surprise me to see players doing all of these to spend reputation points to increase a rep title.
I mean, these ideas are awesome and I'm having fun with them... in Guild Wars. I'm not sure it's worth it for me to resub to WoW for lore-less raids, more gear grinds and panda people, although the new talent trees and Monk mechanics sound interesting.
Oct 14th 2011 1:49PM @heerobya u mad, bro?
Oct 13th 2011 12:57PM @(Unverified) I have terrible news for you. I am going to play and enjoy both games.
And there isn't a damned thing you can do to stop me.
Oct 11th 2011 12:13PM I think everyone is missing Peeber's point. If the vendor price for the cub is 1,000g, then Blizzard is selling 1,000g for $10. Yes, you COULD trade the cub for more than 1,000g on the AH, but that would subject you to the vagaries of demand. With virtually infinite supply, demand will be quickly met and prices will fall dramatically.
But if there is a similarly unlimited amount of "demand" from vendors that will always buy the cub for a significant amount of gold, then players can effectively "buy gold."