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  • leeroberts21
  • Member Since Feb 17th, 2009

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Recent Comments:

Rise and Shiny recap: Planet Calypso {Massively}

Sep 12th 2010 1:00PM I tried this game around 4 years ago. Before the graphical overhaul, before the name change. Even then, I thought it had great potential. What made me stop playing (after only a few days) was that I realized that even if you bought PED with real money, it quickly dissipated, with no real way to effectively earn back your investment. Granted, I heard from higher level players that once you drop X amount of cash on it and get sufficiently geared and skilled, you can actually make enough money to afford things without buying more and more PED, but it seemed a long way away for me and I didn't want to pay that much in microtransactions at the time. I do think they are more acceptable now like Ash stated, so it might not be quite so hard to stomach these days.

Maybe they have also increased the return on investment somehow as well. If it's still like it used to be, though, there is pretty much no way you can get into this game without a good bit of initial investment; "sweating" creatures for money took hours and hours of real-life play time for a very small return, and it was fairly boring at that. Hopefully some of this has changed, and maybe I'll give it another shot, but for now I'm going to check out this parkour MMO, sounds quite interesting!

Battle for Undercity removed in Cataclysm {WoW}

Aug 6th 2010 1:22PM This is a good change in my opinion. It was a fun quest, but I would say about 1/3 of people accept this quest at some point and end up abandoning it later on. Then when they try to do [For The Alliance!] or try to get into Orgrimmar to run RFC (as an Alliance), they find out they can't until they go back and do that whole annoying questline. I learned my lesson on my first 80 and haven't accepted the quest since, but many aren't so lucky.

Officers' Quarters: An uncertain return {WoW}

May 10th 2010 6:11PM I'll probably get downvoted for this, but I have to say this "early lull" is a direct result of the direction that Blizzard is taking with WoW. At least during BC most people had not finished or even seen all the raids towards then end, so there was always something to strive for.

Sure, most people haven't downed the lich king and especially not on hard mode, but the fact is that they are having to do the same raid over and over again with nothing new to move on to afterwards (except the new raid when it comes out, but even that is kind of a mediocre answer to the problem.) This is the problem with making WoW easier - anybody that puts even a little time into the game gets burnt out on it too quickly because they see everything there is to see. Hard modes don't work simply because it's still the same raid and people get tired of looking at the same thing over and over.

Maintenance for Tuesday September 8th {WoW}

Sep 8th 2009 2:28PM Possibly, my realm was one of the extended maintenance realms last week as well.

Maintenance for Tuesday September 8th {WoW}

Sep 8th 2009 2:22PM Some realms are up. Mine is not.

Around Azeroth: A giant bug {WoW}

May 21st 2009 12:34PM WOW, someone else from Ravencrest? I would have never thought it could happen. Gratz to you for getting featured and especially for getting our server mentioned, this might be it's 15 minutes of fame so enjoy it fellow Ravencresters!

Why we should expect an expansion announcement at Blizzcon {WoW}

Apr 11th 2009 2:02AM Non-healers really need to take some time out to read the healer patch notes. Our mana regen is getting pretty severaly nerfed. This is an easy way to make raids harder; now, DPS are going to have to be much more careful, tanks are going to have to keep their gear up to par a little more, resistance gear will probably become an issue again, especially when Icecrown is released. Nerfing mana regen essentially makes raiding at least somewhat difficult again, even if the rest of the specs are left mostly unchanged.

Blizzard posts early Arena Tourney standings {WoW}

Mar 18th 2009 4:51PM Druids, priests, and shamans can DPS and heal as their numbers to Paladins.

Blizzard posts early Arena Tourney standings {WoW}

Mar 18th 2009 1:47PM Let's think about this for a second, shall we?

Death Knights in Top Tournament Teams
US: 8/10 teams include a Death Knight
EU: 5/10 teams include a Death Knight
Total: 13 Death Knights

Paladins in Top Tournament Teams
US: 8/10 teams include a Paladin
EU: 6/10 teams include a Paladin
Total: 14 Paladins

Take into account that Death Knights are the new, hot class that everyone wants to try, and that Paladins have been around forever, and yet there are still more paladins.

Nerf Paladins, then we can talk about Death Knights...

Encrypted Text: Why patch 3.1 won't transform Rogues {WoW}

Mar 18th 2009 1:39PM QQ! Why does everyone keep saying DK's need to be nerfed? IMO, pally's are by far the most OP class in the game, and have been for a long time. Let's nerf them first, then we can worry about DK's.