Apr 4th 2012 8:19PM Yes! I loved that show. And the first movie. The second movie not as much, even though that's what the show was based on. It just wasn't bad in quite as good a way, if you get my meaning. I especially love Fuzzy Tomato... he's basically what you'd get if a mad scientist tried to turn a fruit into a Tribble.
Apr 4th 2012 7:45PM Also, I'm sapient because I say so. :)
Apr 4th 2012 7:41PM *cries* It's so TRUUUUUUUEEEEEEE *sob*
Apr 3rd 2012 9:35PM Holy crap! Someone else who knows the difference between sentient and sapient! I just had this discussion with a guildie the other day. I'm glad to see someone else doing it for a change. :P
Apr 3rd 2012 9:28PM I'd like to see this too, eventually, but the reason lock tanks are a big deal right now is because they're basically 90% done.
Apr 3rd 2012 9:23PM I'm reading and rereading this comment to try to get it to make some kind of sense, and I just can't.
Apr 3rd 2012 9:19PM I would love to see playable murlocs, but I think they're just too oddly-shaped to fit gear on. Plenty of things (especially helmets and boots) look strange enough on tauren; they'd look downright bizarre on fish people. Honestly, I'd kind of like to see them try nagas. Blizzard has already said it won't because they'd be too hard to gear, but I could see them with kilts and tail-rings instead of pants and boots.
Ogre feels almost inevitable. They are ALREADY part of the Horde. I can just see the rage, though, at Blizzard trying to make a female, because there is NO way that could be pretty or cute and still look like an ogre. People would have to either settle for an angry blob woman to go with the angry blob men, or no "female" model. Honestly, I'm still half-convinced that ogres are either hermaphroditic or reproduce via budding.... Maybe instead of male or female, Blizzard could just say **** it and give us a choice between one- and two-headed. I would so roll a two-headed ogre on an rp realm and argue with myself constantly.
Apr 3rd 2012 9:06PM @ Puntable
What do you mean myth? Warlocks have *been* tanking in Beta for a while now.
Apr 3rd 2012 9:02PM I'm with Derrek here, most of the mechanics are in place already. The glyphed demon form has plenty of armor, a real every-eight-second taunt, extra mitigation through Mastery, the usual tank threat buff, instant spells and abilities, single-target and aoe attacks, a charge, permanent demon form, and an interesting resource mechanic (needing high Fury for mitigation, but using Fury to power spells). Warlocks have plenty of defensive cooldowns, and in glyphed demon form get another in the form of a shield that burns Fury to further reduce incoming damage. From what I've read, what they still need is a form of Vengeance, which could possibly be a variant of the talent Archimonde's Vengeance, and some avoidance. Forum-goers have suggesting giving lock tanks a spirit > dodge conversion, which would solve several problems at once: it grants a source of avoidance, gives lock tanks a reason to build a set of gear specific to tanking, and allows them to use as tank gear items that already exist in-game.
Would it require some work? Of course, but the game is currently in a heavy development phase, and is still seeing heavy modifications on a constant basis. Somebody at Blizzard has obviously been fooling around with the idea of a warlock tank, and I think this is a good time to flesh out that idea. The modified demon form abilities, mastery, and proposed spirit > avoidance conversion give Blizzard a lot of sliders to adjust for balance. Changing the Demon Hunting glyph to its own Demon Hunter spec would allow for Demonology dps and the lock tank to be balanced separately, and keep Demonologists from turning into the new bearcats. Some people have said that a tanking pet class would be impossible to balance, but making Demon Hunter its own spec would allow Blizzard to tweak the Demon Hunter pets (weakening, phasing them out to use as a health battery, sacrificing, etc) in favor of strengthening the warlock, again without affecting the Demonologists. The warlock survivability talents would need to be looked at, since some of them seem overpowered for a tank, but many abilities already work completely differently in glyphed demon form, just as many priest and druid abilities change based on the player's current form, so there's no reason they can't be tuned separately for tanks.
I'm not going to say that this would lead to a large influx of tanks, because I doubt it would. However, it would lead to an interesting new mechanic that might help keep current tanks from burning out (particularly if they decide they don't like the Brewmaster) and might lead some current warlocks to discover a new role they enjoy. As a sometimes-tank with a warlock alt, I certainly find the mechanics and image of a curse-spewing, fel-magic flinging, fiery purple demon tank intriguing.
Apr 3rd 2012 8:16PM Room of Upside Down Sinners. One of the creepiest things I have EVER seen.