Apr 3rd 2012 5:20PM The unequal armour thing IS an issue (though judging by this thread, there'd be a lot of female gamers who would be put off if there stopped being sexy chain bikinis, so what Blizzard is supposed to do there, I don't know...) but as for Ji Firepaw... couldn't it just be that he's a sexist character? Characters have flaws, and we shouldn't necessarily attribute those flaws to their creators. Saying Blizzard is sexist because they created Ji Firepaw is like saying Blizzard is genocidal because they created Arthas.
Apr 3rd 2012 4:56PM I disagree with the sentiment that adding Warlock tanking would be too much for this expansion; Warlocks are already undergoing such radical changes in Mists anyway. Two of the three specs are practically new classes, and even Affliction has experienced some major changes. I feel that it's practically now or never for Warlock tanking; after so much is changed in this expansion, I can't see Blizzard wanting to give us any big changes for a long time, so I want them to take the time to do Warlock tanking now, either with the glyph or by just making Demonology a tank spec; yeah, some Warlocks will cry - I myself have been locked into Demo since BC - but given our low population, it'll be a FRACTION of the number of DKs that wept when Blood became tank-only.
Having a tank spec for Warlocks has been a dream of mine for a long time; I have rejoiced whenever a fight has come up that requires a caster tank, knowing that my guild would be looking to me to handle it. I love tanking so much that I rolled a DK and levelled her to 85, but while she's okay, she's not the character I want to bring to raid night, the character I've been playing since the summer of 2005, the character I rolled before I knew anything of the concept of tanking.
Mar 26th 2012 9:04PM What I keep hearing from the current tanks (at least, the cool ones that don't mind us gaining a tanking role) is that there's really no way to balance Warlock tanking as pure mitigation. Either it works out that our pure mitigation results in taking the same overall damage as the tanks with avoidance - making us better because the healers don't have to deal with damage spikes - or we take more overall damage than the tanks with avoidance - making us worse as we are harder to heal.
I personally feel it isn't quite as cut and dried as that - there's likely a sweet spot where we require more healing, but because it isn't spiky, the healers can use their more mana-efficient spells - but that sweet spot is probably too small for Blizzard to ever hit right. Demonology tanking needs to change to a mix of mitagation and avoidance to survive this beta, I feel. No need to add cloth gear with dodge and parry, though; Metamorphosis has always given us an armour bonus that can beat even the best-geared plate-wearer or Druid, so mitagation is taken care of. For avoidance, that's what our mastery should give us when we have the glyph: avoidance based on our current Demonic Fury. This lets us use mastery as our dodge/parry stat, and even makes the current tanking play between keeping Fury as high as possible to reduce damage and spending Fury to keep aggro or use cooldowns more interesting.
I really hope Demonology tanking makes it to live. I have always loved tanking on my Warlock; every time a new Warlock tanking fight popped up, I have driven my guild mad with my excitement to tank it. My biggest disappointment in Cataclysm was the complete lack of Warlock-tankable fights; it got to the point where I leveled up a DK to tank, but it's just not the same.
Mar 26th 2012 1:32AM Actually, what mages, warlocks, and shadow priests get out of Symbiosis may be the most broken trades of them all. Remember, even more so than Cataclysm, the model of mana in Mists is for healing specs to have to worry about mana conservation and not running out, while for DPS casters, mana isn't really supposed to be a concern. But now those DPS casters, all with numerous tools to regenerate mana in ways healers wish they could, will have healing spells on hand. Heck, for Warlocks, one Life Tap is easily healed with a Rejuvenate, and will likely return a lot more mana than Rejuvenate costs. It's only a single spell each, and each one has a cooldown, but I can see this used a lot to get through damage-intensive encounters.
(And Rejuvenate also becomes a mana-only tool to use in Warlock tanking, nice when most of our abilities cost the Demonic Fury we need to keep our damage mitigation high.)
Mar 22nd 2012 12:27AM Actually, with Demonic Slash generating Demonic Fury - the resource that lets us stay in Metamorphosis - this may actually allow full-on non-situational full-time warlock tanking.
I may cry tears of joy.
Mar 21st 2012 7:42PM The problem with your theory is that his name is Garrosh Hellscream, not Lelouch Lamperouge. :)
Mar 21st 2012 2:05PM @Kuro: Blizzard does like plot tie-ins, but considering that the plot of Mists leads to the encounter with Garrosh, there's little need to tie into the plot in that direction. Better to tie-in to plots in the future, by having Garrosh's potential dalliances with the Burning Legion renew the battle against them, leading us back into the Twisting Nether for the next expansion.
Besides, I'm fairly certain that being possessed by the Sha would mean falling to Old God corruption, as there are a lot of signs that point to the Sha being the work of an Old God. On the Pandaren race page (http://us.battle.net/wow/en/game/mists-of-pandaria/pandaren/), it mentions that "the last Emperor of the pandaren discovered a way to protect his land" from the demons pouring forth across Azeroth in the days before the Sundering, but "the nature of his transaction has left Pandaria haunted ever since." The Sha only appear in Pandaria, despite all the delicious negative feelings the Alliance and Horde generate on the other continents, so it is highly likely that they are the "haunting" part of the deal, and Old Gods are the only deities on Azeroth that would create such a price for a deal. Add to this that a shaggoth appears in Lovecraftian lore, and it's all adding up to the machinations of an Old God.
Not that I mind. As long as the methods of the Old God change each time, it's fun to fight against them, and this time around, we get the hilarity of a mortal race getting the better of one.
Shaggoth: "For my protection, my minions shall feed on your people's darkest emotions, growing more powerful and in turn feeding me so that I might one day escape!"
Last Emperor: "That's cool. By the way, I'm going to teach my people to embrace peace and tranquility and to reject their dark feelings."
Mar 18th 2012 6:59PM Indeed, these articles will be most useful when Mists has been released, for we'll all have Monks to level from 1 to 90, and it would be less a chore if some of the best stories in the game were touched on along the way.
Mar 16th 2012 8:22AM It may be too much to wish for in an expansion that has to touch on the history and culture of at least half a dozen new races, but I hope that gnomes get to do something cool, something that makes the other Alliance races say, "We're glad to have those little guys at our side!" and forces the Horde to accept that we are a viable threat.
Honestly, that's all I've really wished for the previous three expansions as well.
Mar 15th 2012 5:23PM I already got rid of my N64 with the power of remakes and downloadable games, and at this rate, my PS2 will soon follow.