May 24th 2010 8:47AM Oh, i have sooo many, but the main one has to be this:
Lets set the case:
While I'm at college, I usually raid while I'm sitting on my bed with the laptop on my lap. If its a difficult boss or something, I set the laptop on a nearby chair. Its uncomfortable but it works for short durations.
Now at Lady Deathwhisper, in the middle of the fight, I accidentally hit what ever key it was to switch my main bar up to the other bars. I never realized it and hit 1, which was set up on that bar as a hearthstone. I wasn't looking down at it, since I've memorized my key locations. Lets just say, I ended up in Dalaran and the raid wiped. *Sigh*
May 22nd 2010 1:27PM Omg, I never knew about any of those! *suddenly heads out on an epic quest to find them all* Oh wait, that sounds too much like pokemon.
Would these be counted as easter eggs? Or just something cute? I mean easter eggs technically were for programmers to be able to test out the game at certain points. Like hit this x number of times and get unlimited lives.
May 19th 2010 1:35PM What no comparison of Runescape's world map? *dodges the objects being thrown at her* Okay, so its not as epic as WoW but it was the first mmorg I ever played, so it has a special place in my heart. Heck, I still have the same character I created those nine years ago...I log on there when Wow's servers are down for maintenance. Not scared to admit it.
As for the size of the Wow map as a whole, I think its the perfect size. A player has areas where others congregate, places where one runs into others occasionally, and spaces where one would probably never see anyone *EVER*. Its extra good if you want to get away from the hustle and bustle without truly cutting yourself off from the rest of society.
If I remember Guild Wars, the only time you'd see other players outside of city hubs was if you grouped with them. While that is lovely for stopping others from stealing your kill or loot, it made it feel more like a regular game that added mmorg as a extra treat. By having the chance of running into other players in areas, Wow feels more lively, realistic and less programed.
Also to point out that just because a game has a bigger map means it is a better game. After all, the player will probably have to traverse that entire length before they get short cuts so they don't have to again. And we all know how much people enjoy driving uber long trips in real life, so one would expect the player to have little interest in doing that in a game for very long. Unless that journey was interesting, but lets face it, having a bigger map means that sometimes the programmer has to cut back on intricate content to work to cover this entire range.
May 12th 2010 2:03PM Okay, being an animation student, I might be able to clear up any confusion about rotoscoping.
It was originally a technique where animators trace over live-action footage (usually pre-taped) frame by frame on a frosted glass panel. The projection machine itself was called the rotoscope. Of course as technology has advanced, so has the way of doing it. Now a days, we use computers.
Examples of this in actual animation: "Lucy in the Sky With Diamonds" in the "Yellow Submarine"
P.S. The Rotoscope was created by Max Fleischer. If non-animating folks don't know him, he's the guy who's studio popularized characters such as "Betty Boop" and "Popeye." This studio also produced the original "Superman" animated Cartoons.
May 11th 2010 5:20PM Oooo, as a new guildleader >.> *jumps up on the desk and waves hand round frantically before the desk tips over, sending her crashing to the ground but she still continues to wave her hand from the floor*
May 3rd 2010 3:21PM The Orcs *did* technically kill the Night Elves demi-god, Centarius. The alliance did not. While we know that these Orcs were not completely acting with all their brain when this happened, they had been corrupted with fel blood. This single act completely and utterly ended any chance that they would ever be able to find allies among the Night Elves.
On another note: Malfurion actually still considered allying with Thrall, but Tyrande was against it. Because of that Malfurion decided not to.
Dec 9th 2009 9:24AM I think it has to do with the general plight of the horde as a whole. I mean, if you look at what has happened to the leaders you can't help but be sympathetic towards them.
Another biggie for my lack of, er well, pride for the Alliance is Varian is a leader too ruled by his emotions. His hatred for the Horde may be justified, but when one has a common enemy (who in this case can turn whoever dies back into something that will kill you), it is childish that he can't control his feelings long enough to see the advantage the Horde warriors would be to destroying the common enemy.
Aug 18th 2009 8:34AM I can kind of see what you are getting at with tanks. Back in BC, I would have never rolled as a tank with my druid because there was enough tanks to be had. Now in Wrath, there are very few healers or tanks.
Also in BC, after watching what kind of stress my healer friend was under with healing a group (and completely getting mad at the pug groups we were in when they would turn on her when we wiped since "she wasn't healing"), I had decided not to ever go restro. But due to may dungeon parties breaking apart because we just couldn't find a healer, I finally decided to turn my druid into a healer. Because of that, I can't seem to stop the requests coming in when I log on.
Aug 18th 2009 8:21AM *is fully waiting on a chorus of people to break out singing John Denver's "I'm Leaving On A Jet Plane"*
Aug 18th 2009 8:18AM Hehehe, I do the same thing too... >.<