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  • Doebringer
  • Member Since Feb 18th, 2009

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The Care and Feeding of Warriors: Arms 101, Page 2 {WoW}

Feb 12th 2010 9:22PM It's true, Combat Rogues and Feral Druids can cover the same debuffs, but in absence of both of those an Arms Warrior does the same. For example, if the Rogue is Assassination.

What you say is true though.

Perhaps I'm biased, I find arms to be much more fun than fury.

The Care and Feeding of Warriors: Arms 101, Page 2 {WoW}

Feb 12th 2010 6:00PM The Reason improved Slam is so important is that the slam ability interrupts the normal white swing timer(which can proc things like SD, and also is where we get rage, also, less interruption = more white swings = more dps, even if only a bit). 1.5 second interruptiong > .5 second interruption. And, as stated, a GCD where you do nothing is a waste of time, especially in a GCD locked spec.

Just thought I'd clarify for those who were curious and wanted to know beyond just being told that improved slam is good.

When I raid or do 5-mans with arms, slam tends to be about 8-9% of my overall damage.

Secondly - Just remember - If overpower is up from TfB, you don't have to use it RIGHT away, you've got 3 other GCDs you can use if other stuff is up before you 'waste' the proc and another proc happens. This is why Execute and even sometimes MS take priority(for me), since using MS every CD > using MS not every CD. It's maximum DPS either way as long as you use Overpower for each TfB proc, and don't let it re-proc without using it.

Lastly, It's important to note that while Fury > Arms DPS, if you only have 1 warrior in your raid, Arms > Fury, especially for phys. dps heavy compositions(like hunters, rogues, cats/bears, and DKs). This is because of Blood Frenzy and Trauma. Increasing bleeds by 30%(even bleeds that aren't yours) as well as a 4% damage boost to every other physical DPSer out there outweighs the individual shortcomings of pure damage from Arms Vs. Fury. Even if you have multiple warriors, having at least one of them be arms increases the fury warriors damage significantly as well.

P.S. For chaotic Skyflare diamond, even though it takes 2 blue gems to get, the +3% critical damage is what I'm looking at. Especially for a spec that crits all the dang time (40%+ in good gear and fully raid buffed).

A lack of Alliance pride {WoW}

Dec 9th 2009 4:40PM TBH it's mostly due to Metzen and Samwise. Metzen has stated publicly that his heart will always be with the horde, and Samwise...well, just go watch the interviews for the 15 / 5 year anniversary of Warcraft/WoW and get to his interview to see what his opinions are on the alliance.

It's trendy to be aggressive and violent and not responsible for your actions, as opposed to the Alliance, who're trying their best to hold to their principles while being taken advantage of on every side. Couple that with the open endorsement of two of the biggest names in Warcraft Development of Horde > Alliance and you have a player base that feels somewhat reluctant to stand up for the alliance.

I certainly feel that way.

It wouldn't be so bad if there were a few big names that said "oh yeah! For the alliance!", but all we have is blizzard saying 'we cater to both alliance fans and horde fans equally' on one front, only to have people like Metzen and Samwise openly contradict that attitude.

WoW 5th Anniversary Giveaway: Spectral Kitten loot code {WoW}

Nov 24th 2009 3:29AM This is a comment intended to enter me into the random drawing for spectral tiger cub loot.

Carry on.

Breakfast Topic: I love {WoW}

Sep 14th 2009 12:09PM There are two things in particular that come to mind; One, A specific occurrence, and 2, something that happens not oft enough.

When I was level 35 or so and leveling in Desolace(as a human pally, WHY would I go there? I don't even know) and I got ganked while killing some centaur to raise rep with the other clan, and a B-Elf pally ganks me while i'm fighting 5-7 of them(i leveled as prot...back in the BC-just-barely-came-out-last week days). Anyway, after I rez, I see him doing the same thing. Eager to get revenge, but honorably, I watch from afar. After he kills some centaur, he sits to eat and drink. While he's doing this, I approach. He continues to eat and drink until full on mana/hp and it is then and *only* then that I attack. after a hard fought battle(he was 1-2 levels higher than me) I manage to finish him off, barely. I will never forget when a friend of mine who was watching me at the time said "you honorable jerk" to me. It made me smile. Real, fair, world PvP. There is no thrill in ganking people 10+ levels lower than you, or even 5. There is no thrill attacking people soloing group quests(like Chillmaw, as I do most often these days just because the hassle of getting a group isn't worth it as It's fairly easily soloable by a prot pally). The thrill is in putting skills against skills, not unfortunate circumstances, and still managing to emerge victorious.

Second: Raiding. Not just regular raiding though, raiding when the S*** hits the fan.

Farming content you've cleared is okay - especially with an alt or an off-spec. Learning new boss-fights or getting strats for them and learning them is fine too. Downing bleeding edge raid stuff certainly has its thrill(as the screaming vent peoples will attest to). But for me, it's when things all start falling apart that I *really* start enjoying myself. Whether in a 5-man heroic or a 25 man raid - when you're fighting a boss, or a tough trash pack and something unexpected happens and things start to fall apart - vent starts constantly chattering - "I'm OOM" - "Incoming ADDS!" - "who pulled that other group?" - "Healers have aggro!" - "Taunting..." - "Got 'em" - "Pop your cooldowns" - "Can we get a heroism?" - "Focus fire XXXXX mob" - "offtank is down!" - "Someone CC that one!" - "Are we getting a battle-rez?" - "I'm out of range of the tank!" - "hold on....!" etc. You know those times. Those times that it's not just following a strat. When it's not just farming an old boss or wiping repeatedly on a new one. But somewhere in between, when things start going wrong and it becomes a true test of your and your friends' mettle. As a Raid Officer in my guild, I've had several such experiences where the exhilaration hits you when you realize things are NOT going as planned, and it comes down to a split second call on how to handle the situation...when it's you and your friends and their skills that will help you emerge on top... when people realize things are going down and have the awareness and the skill to on-the-fly coordinate themselves with each other to get things done... oh man it's the best feeling a videogame has ever given me.

Whither Quel'Serrar? {WoW}

Aug 14th 2009 5:04PM If you look at the patchnotes, there's a miscellaneous change(you can find it over at that lists this:

# Sanctuary - When active, grants the wielder 100 defense rating and 1400 armor for 10 sec.
# Sanctuary - When active, grants the wielder 110 defense rating and 1550 armor for 10 sec.

For those that not only HAVE quel'serrar, but were around to actually USE it, you know that the buff it gives is called sanctuary, and it does the same thing(albeit scaled much lower - 20 def. rating and 300 armor).

My best guess is that it will be Quel'Serrar(maybe Quel'Zaram, as mentioned) with the same model but updated stats, and that it will simply be a part of Ony's loot table.

Another idea is that a new equivalent of 'Foror's Compendium of Dragonslaying' will drop from one of the level 80 instances(albeit rarely) and a new quest chain will exist for the new Quel'Whatever.

One Boss Leaves: It's Herald Volazj by a landslide {WoW}

May 8th 2009 6:03AM Too bad Novos isn't mortal, thus being beyond mortal comprehension doesn't really mean much.

Being a lich suffused with the power of the Arthas, The Lich King probably has its perks too, among them, being immune to insanity spells, presumably. I can't say for certain, but it seems pretty straightforward to assume so.

Just sayin'.

Ghostcrawler: "We still are not convinced that Warrior tanks are operating at some huge deficit" {WoW}

Feb 18th 2009 1:15AM Interesting - this whole article sounds exactly like the paladin tanking perspective right around big pre-wrath patch that finally put us on par.

The way in which warriors tank was changed considerably, and I recall reading all sorts of posts with all sorts of heavy mathematics supporting the idea that Warriors had more health and about 1-2% more mitigation (after all's said and done) than Paladins. Nothing really has changed since then - Righteous Fury still only reduces damage by 6% vs. Defensive Stance's 10, and talenting into Shield of the templar gives us 9% which is still < 10%. Furthermore, don't forget that warriors have improved spell reflect and now can silence targets if they talent into it in their prot tree (Gag Order is what it shows up as when you're on the receiving end). Paladins are sill the most inferior tank when dealing w/ Casters despite our paltry interrupt added to Hammer of Justice.

So i'm gonna just say what I was told when I was concerned that my tank was inferior to all the others: Quit Whining - they're all close enough now that the differences are negligible.