Jan 9th 2011 1:10PM @Zhiva - since you mentioned it...
In Ragnarok, wouldn't Fenris the wolf, son of Loki, devour the sun?
Jan 1st 2011 7:55PM /need
Jan 1st 2011 11:13AM I want da hoodie!
Dec 23rd 2010 1:42PM Nostromo -> alien -> win
Dec 7th 2010 11:19PM Woot! Nice phat lewt...
Dec 6th 2010 9:06PM Me, me!
Dec 6th 2010 9:03PM Woo-hoo!
Oct 21st 2010 8:24PM Actually, to give an you accurate answer, I started WOW - way, way, back - by re-creating my old D&D characters.
I inherited the female paladin when her player, who was female herself, left the gaming group.
Oh, by the way, thanks to everyone for commenting!
Feb 8th 2010 11:11AM While this is a good article, I believe it is misleading to totally new pallies. Reading it with the eyes of a total newbie in palliness, I might come to the conclusion that buff management and mouseover macros are the only essential customization I may need.
Which is rather restrictive. Multiple comments touched on other add-ons, particularly frames (Grid, Healbot, Vuhdoh, ...)
A more generic approach could be less confusing. After all, what is essential for one can be superfluous to another. I read many comments in the forums saying that healing add-ons are crutches that healers become too dependent on.
Ultimately, however, UI customization serves a purpose.
It can be aesthetic: making your screen prettier, or less cluttered.
It can be pragmatic: improve your gameplay. And here it gets further complicated by the kind of game you want to play; hardcore raiders will have different needs from hardcore PUGgers, and don't even get me started on different types of PVP - what's essential for one group is not really needed for the other.
How about some basic directions, some fundamental dimensions that we can use to guide a discussion?
You can stick close to the default UI and avoid saddling your machine's memory; it's a valid concern for some of us. Or you can go all-out and put all the bling you want. That's one dimension: level of customization.
You can decide you want to change the amount of information you have available; maybe you'd rather only see the bare minimum to avoid clutter, or maybe you like to put all the data in your face, including pie charts and dancing 3D models. That would be another dimension: level of information.
As important as the level of information you have is how you present it. Do you feel more confortable switching your eyes from your toon (get out of the fire!) to the precious health bars on the upper left corner, or does a semi-transparent grid splashed all over your butt work better for you? Layout is another dimension, one that is rather hard to linearize, but it wouldn't be too wrong call it: level of info concentration (from tunnel vision to kitchen sink).
Let's not forget that not all of us are LUA code wizards. The simplest macro may seem daunting to someone who doesn't look at software's innards for a living. Also, some add-ons offer amazing features... at the price of incredibly convoluted configuration steps. For the tech-impaired pallies out there, the other dimension would be: level of complexity.
I'd better stop, I'm beginning to run out of space:-)
But I believe that laying some ground rules would do wonders to take the contributions away from the "works great for me" to a more objective discussion.
May the Light shine upon your path,
Nea @ Argent Dawn US
Jan 3rd 2010 2:16PM nice phat loot!