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  • Odaham
  • Member Since Feb 20th, 2009

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Patch 3.1 PTR Ulduar/Emblem of Conquest Gear for Warriors {WoW}

Mar 7th 2009 5:51PM It makes sense to me. The more armor you can penetrate, the deeper the wound, the more it would bleed.

I personally would like to see why berserker stance still has a disadvantage because when facing a boss with (value as of november of last year 13083) Reducing 10% of that armor is an rough increase of 1-2% in damage. I know I'm using the old model and they are adjusting the boss armor because of the nerf.

Patch 3.1 PTR Ulduar/Emblem of Conquest Gear for Warriors {WoW}

Mar 7th 2009 4:21PM I assumed by "For warriors, these new weapons may herald the return of Armor Penetration, especially with incoming changes to Deep Wounds and Battle Stance" it was a buff... lumping it in with the Battle Stance buff.

What was changed or is there a link to the change?

Patch 3.1 PTR Ulduar/Emblem of Conquest Gear for Warriors {WoW}

Mar 7th 2009 4:16PM Deep wounds buff? You linked to the changes but Deep Wounds wasn't one of the changes.

The Care and Feeding of Warriors: Hit and Expertise for DPS Warriors {WoW}

Feb 20th 2009 1:46PM AOE capabilities of fury? Whirlwind hits 4 enemies and cleave hits 3 at most. At least bladestorm hits everything.

I almost think that the fury and arms trees are a bit mixed up. (And I'm not talking about sweeping strikes and death wish)

A berserking fury warrior is more likely to go into a blood frenzy (http://www.wowhead.com/?spell=29836) increasing damage when they see something bleed while a arms warrior should be able to keep their cool and keep their weapons in check. (http://www.wowhead.com/?spell=20504)