Apr 2nd 2011 3:11PM Expertise > Hit when it comes to threat. The majority of your threat will come from abilities that can be dodged/parried. It takes 120 points to hit 1% more often, while 120 points of expertise will allow you to hit 2% more often (under the dodge cap of 26).
That being said you should only reforge/gem/enchant for threat once you start to outgear the content you are tanking (a rule of thumb being if your average gear iLevel >= what boss drops you can probably start considering threat stats)
Nov 2nd 2010 10:56PM About a Chuck Season 5. I took a look and did some quick math and by the end of season 4 Chuck will have 78 episodes in the can. With a final 22 episode 5th season that would bring the total number of episodes to an even 100, the mythical 'syndication' number.
Now I know that nowadays you don't have to have 100 to get a syndication deal, but I think it makes it much easier to sell it if you do. Given that, could you not see Warner Brothers eating some of the cost to make it worthwhile for NBC to air a 5th season, hoping they could make it back in syndication? Might even explain why they ordered an extra 11 instead of the typical 9.
Feb 6th 2010 8:51AM Here's the question, why do you want multiple 80's if you're not willing to level them? By that I mean that some people, including myself, enjoy the standard leveling process, seeing your characters slowly develop and improve, the standard cRPG stuff.
If that's not your thing though then the only reason I can see for wanting more than your main at 80 is to PvP and/or run instances. If that's the case then you can now level exclusively that way (except for the first 10-15 levels) so if you don't want to run the same quests over and over again you don't have to, just BG or run dungeons all the way to 80.
Sep 2nd 2009 2:42PM That item doesn't even make sense. If they were on Group Loot, and it seems that they were, you wouldn't know they results of the greed/need rolls until everyone had already selected.
Feb 21st 2009 6:35PM "Each point of Strength translates directly to two points of Attack Power, which contributes to white damage."
AP not only adds to white damage but to many of our specials as well. Consecration, Seals, Judgments, Exorcism, Holy Wrath and Avenger's Shield all scale with AP.