Oct 1st 2010 5:09AM Sigh.
First, by "hardcore" gamers (note the quote marks), I mean the type of keyboard jockeys who asked for open PvP servers and the like and quitted in the week because they aren't as good as they thought to be.
Perma-death works in PnP games because a) You have a GM watching you and b)Is a closed group, not a MASSIVE Multiplayer Online Role-Playing Game.
I can't believe that people are comparing EVE to this. In EVE, the real time-consuming progression, which is your skills and your ISK are untouchable for anybody than yourself and CCP (except whatever you decide to invest in your ships, which should be an amount small enough).
Time and/or effort consuming progression HAS to be inviolable or else a "haha screw you" cancellation point is created. This is BAD, BTW.
No amount of "niche market", "realism" or "keeping with the lore" will change this.
Sep 30th 2010 12:20PM No. No. No. No.
Perma-death is one of those cute ideas from armchair designers and "hardcore" players that does. not. work. in the real world. Period.
That will only make a lot of the players quit and the few who don't, will simply hide rather than risk losing their char. Aka nobody plays the game.
I don't care about "realism", but perma-death is a horrible idea in an MMO.
Sep 22nd 2010 8:47AM Well, is nice to see that the EVE Online community got exactly what they said -quite vocally, may I add- that they wanted.
Jun 15th 2010 10:25PM Is kinda boring to hear people who think that they are too good for WoW (Hint: You aren't).
About the game, it sounds good, but until I'm playing it, I won't comment.
Jun 15th 2010 6:17PM OMG.
Space Marines >>>>>All else.
If this is a WAR fiasco again, Emperor help the developers.
That interface needs serious polishing.
Overall, I'm skeptical, but optimist.
Jun 15th 2010 11:46AM PUBLIC SERVICE ANNOUCEMENT
Is more easy for developers to give arrows and flashy lights to players themsevles that having a third-party monkey do it anyways. Besides, people SAY that they like challenge. That's a LIE.
THIS WAS PAYED BY THE "STFU WANNABE HARDCORE/ARMCHAIR DESIGNER" COMITEE.
Jun 6th 2010 1:14PM The 3 major issues with console MMOs are:
The first is because the degree of button mashing that works for a console is heavy on server cycles.
There's ways around it, heavily instanced games (Global Agenda) or turn-based system (Atlantica Online) of the top of my head.
Comunication is because people will not stand having to go between the keyboard and the controller. Which means voice chat.
The final one, is that a regular videogame and a MMO are vastly different beasts, skepticism of SW: TOR is based on that.
May 14th 2010 2:38PM Blizzard's forums have gotten better over the years, I got to say.
Although since they were called "worse than the NINTENDO forums", that isn't too much high of a bar.
There's place for improvement, for once I would like to NOT SEE a bunch of poorly written QQ every time that I go there.
May 12th 2010 6:26PM Oh man, WoW.com NEEDS more How to Paladin videos.
The comments are as fun as the video.
May 11th 2010 9:16PM Uh huh. Request.
They just threatened to take away his invitation to the Alpha. The lawyer team was the backup plan.