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  • Gx1080
  • Member Since Feb 22nd, 2009

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Recent Comments:

Permadeath considered for World of Darkness MMO {Massively}

Oct 1st 2010 5:09AM Sigh.

First, by "hardcore" gamers (note the quote marks), I mean the type of keyboard jockeys who asked for open PvP servers and the like and quitted in the week because they aren't as good as they thought to be.

Perma-death works in PnP games because a) You have a GM watching you and b)Is a closed group, not a MASSIVE Multiplayer Online Role-Playing Game.

I can't believe that people are comparing EVE to this. In EVE, the real time-consuming progression, which is your skills and your ISK are untouchable for anybody than yourself and CCP (except whatever you decide to invest in your ships, which should be an amount small enough).

Time and/or effort consuming progression HAS to be inviolable or else a "haha screw you" cancellation point is created. This is BAD, BTW.

No amount of "niche market", "realism" or "keeping with the lore" will change this.

Permadeath considered for World of Darkness MMO {Massively}

Sep 30th 2010 12:20PM No. No. No. No.

Perma-death is one of those cute ideas from armchair designers and "hardcore" players that does. not. work. in the real world. Period.

That will only make a lot of the players quit and the few who don't, will simply hide rather than risk losing their char. Aka nobody plays the game.

I don't care about "realism", but perma-death is a horrible idea in an MMO.

EVE Online: Incursion coming this winter {Massively}

Sep 22nd 2010 8:47AM Well, is nice to see that the EVE Online community got exactly what they said -quite vocally, may I add- that they wanted.

Massively's exclusive SWTOR interview: Starships, PvP, and crafting! {Massively}

Jun 15th 2010 10:25PM Is kinda boring to hear people who think that they are too good for WoW (Hint: You aren't).

About the game, it sounds good, but until I'm playing it, I won't comment.

Trailer revealed for Warhammer 40k: Dark Millennium Online {Massively}

Jun 15th 2010 6:17PM OMG.

First:

Space Marines >>>>>All else.

Second:

If this is a WAR fiasco again, Emperor help the developers.

Finally:

That interface needs serious polishing.

Overall, I'm skeptical, but optimist.

The Daily Grind: Straight pointers or vague hints? {Massively}

Jun 15th 2010 11:46AM PUBLIC SERVICE ANNOUCEMENT

Is more easy for developers to give arrows and flashy lights to players themsevles that having a third-party monkey do it anyways. Besides, people SAY that they like challenge. That's a LIE.

THANKS.

THIS WAS PAYED BY THE "STFU WANNABE HARDCORE/ARMCHAIR DESIGNER" COMITEE.

Jeff Strain weighs in on console-specific MMOs {Massively}

Jun 6th 2010 1:14PM The 3 major issues with console MMOs are:

*Server lag.
*Communication.
*Companies.

The first is because the degree of button mashing that works for a console is heavy on server cycles.

There's ways around it, heavily instanced games (Global Agenda) or turn-based system (Atlantica Online) of the top of my head.

Comunication is because people will not stand having to go between the keyboard and the controller. Which means voice chat.

The final one, is that a regular videogame and a MMO are vastly different beasts, skepticism of SW: TOR is based on that.

Shifting Perspectives: How to provide professional feedback in Cataclysm {WoW}

May 14th 2010 2:38PM Blizzard's forums have gotten better over the years, I got to say.

Although since they were called "worse than the NINTENDO forums", that isn't too much high of a bar.

There's place for improvement, for once I would like to NOT SEE a bunch of poorly written QQ every time that I go there.

The Light and How to Swing It: Bad habits in dungeons {WoW}

May 12th 2010 6:26PM Oh man, WoW.com NEEDS more How to Paladin videos.

The comments are as fun as the video.

MMO-Champion removes all Cataclysm alpha content at Blizzard's request {WoW}

May 11th 2010 9:16PM Uh huh. Request.

They just threatened to take away his invitation to the Alpha. The lawyer team was the backup plan.