Jun 1st 2010 8:50PM Three Cerberus Moon ftw!
Sep 10th 2009 11:36AM I can't wait until they make it multi-line...
I can only assume that the average Google user (i.e. not power users like you or I, Lee) types in very long and wordy search phrases, like:
'Where can I find nice, pointy, girly shoes that make me look more like Eliza Dushku in that episode of Dollhouse from around Easter-time last year.'
May 29th 2009 10:52AM Well, if you assume there's been a code freeze now, so that they can actually get it published, it would make sense to work on the first SP.
You have to stop developing at some stage, and I'm sure an operating system's development cycle could go on forever -- 'just one more feature'... 'OK, and let's fix that while we're at it...', 'oh, and you know, that bit that doesn't quite work right...'
It's a commodity, it has to hit the market. No good holding onto it until it's totally perfect, as it never will be :)
Mar 29th 2009 7:09PM The casual burnout is indeed the current nasty, juicy issue on Blizzard's plate. I think they've acknowledged now that running with Naxx, and not much else, was a bit of a mistake.
I was honestly surprised to see Naxx, followed by Ulduar, another huge instance. I thought they would follow on from TBC and make a large variety of smaller instances (6-8 bosses) that allowed for a wide variety of situations and playstyles.
In my recruitment/burnout article that Jennie linked, I try to provide tips for casual raider burnout -- they're probably worth reading by every kind of guild trying to survive through this particuarly boring stage of WoW!
Mar 1st 2009 7:38AM How are they archaic? Are you aware of a more 'modern' method of classification than Bartle's player type system? While his system is not definitive, it is really the only 'academic' system for gamer player types.
What classification system would you propose?
Mar 1st 2009 7:36AM Well, I more mean that hardcore guilds just don't really have the time to argue about loot distribution. Sure, a fair system is required to prevent discontent -- but once you have a decent DKP system, I think it would be very unlikely to find proper 'loot drama' in one of the top guilds in the world.
Perhaps amongst newer players that are seeking to gear-up, or aren't yet part of the 'core' that might be the case.
I'm not talking about epeen! That only comes from being server first, or world first :)
Feb 28th 2009 7:33PM You will find little or no loot drama in an ACTUAL hardcore guild. If you are talking about a guild that THINKS it's hardcore, then yes... they will all bicker about loot.
In a hardcore guild no one really cares for loot, other than to get the job done better, or to get to #1 faster!
Feb 22nd 2009 8:36PM Nice guide! I think you just about covered everything.
Just a small note to say that we've done 10-man with 3 tanks, 3 healers in a caster group (2 mages, 1 elemental shaman, 1 warlock). No replenishment, and no Bloodlust (Heroism?!?! Ewww) on the kill.
It's quite viable to 'turtle' this fight, as long as you keep good communication with whoever's main tanking Sartharion.
The main decider is definitely whether you stay up to finish Shadron, or go down to kill acolytes as they spawn.
Oh, also, with a caster group you can stay up and kill Vesperon without killing his acolyte -- the 'emo' damage done by casters is much lower than melee, because of the slower attack speed! In some ways, the caster version was easier... and certainly less frantic. Even an elemental shaman can tank the acolytes downstairs... just :P