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  • Soteria
  • Member Since Feb 23rd, 2009

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Recent Comments:

Officers' Quarters: More loot-rolling shenanigans {WoW}

Nov 2nd 2009 1:20PM I can sympathize with the guy who wrote in, as this is something I've frequently considered doing. I never actually did it for reasons described in this article--basically, I asked myself, "Would everyone else in the raid feel this was justified if I rolled on an item just to give it to my friend?" No, no they wouldn't.

And to the guy who wrote in--you don't disagree in principle, you disagree in practice, as it applies to you. I'm quite sure you're not being honest with the raids, because you point out that you're both clothies rolling on caster gear. You think those pugs would let you roll on caster gear for your buddy if you were a warrior and rogue?

Arcane Brilliance: Mage leveling guide, 21-30 {WoW}

Nov 1st 2009 1:03AM I would add that this is about the point you can start to aoe grind successfully with a proper frost spec. Loads of fun and good exp if you can find a good area. It gets boring if that's all you do but it's good for a few levels periodically. There's not a lot of good areas at level 30 to do it, though. Mid-40s the pirates in Tanaris are good, and mid-50s the various fields in western plaguelands are amazing.

Officers' Quarters: From the mail bag {WoW}

Sep 28th 2009 4:52PM Yeah. When it comes to explaining fights and such, you just have to be firm. I think the GM did mess up when he took over explaining that fight in TOC after he had designated someone else to explain it. I would have said something like, "Folks, ____ is explaining this fight. If your name is not _____, shut the heck up until he's done. Feel free to make comments in raid while he is explaining it."

The advice about giving people roles is good. Our GM did exactly that to good effect--he assigned a loot master, a healing lead, various class leads, and the main assist (who calls for bloodlust).

Guildwatch: Beware of tourists {WoW}

Sep 24th 2009 3:52AM A couple things... first, I do think this is stupid, but not because of the wrong they did to the server, but because they obviously couldn't earn the server first competitively on their own server. The server first title *should* stay with the server--it's meaningless anywhere else.

On the other hand, to all those saying, "Well, they had the opportunity, they just squandered it by being less skilled," it's a little bit like a football team from a larger, richer school district and going and beating a team from a smaller district. If you aren't aware, they have divisions among schools to keep that from happening.

The truth is, this sort of thing *isn't* the fair and even contest some people are making it out to be. I've played on realms in various states of progression, and I can tell you on low-progression servers it is very, very hard to get good players. A fair number of players transfer off to better servers just for the chance to see content that might not otherwise be available. On lower population and/or newer realms, the talent pool is just a lot smaller. Guilds are forced to fill slots with sub-par players, lowering the overall quality of the guild, sometimes even causing good players to leave or transfer, making the situation worse.

The top guilds aren't going to pool their resources for a server first any mroe than top guilds on other servers do--they're competing with each other (duh). Sure, they'll snipe the odd player, and the rosters will inevitably mix a bit for various reasons, but no server gets together and has the top guilds pool their "best" players for a first. How can anyone suggest such a thing? Who tanks? Which players are the best? Who gets sidelined? What about the other players that didn't quite make the cut and don't get the first? What happens to the progression of all the other players whose guilds just got gutted of their best tanks and healers?

Drama Mamas: Is it time to leave? {WoW}

Sep 12th 2009 4:47AM Although I agree in general that respect should go both ways, I do not agree that the kid here deserves respect regardless of his behavior. Saying things like "yes ma'am" is obviously intended to be insulting, and at this point we've moved beyond annoying immature behavior.

I, too, wonder what sort of standards of behavior for chat the guild has. For mine, I can't even think if we have specific rules about what you can say in chat, we just expect a general level of maturity. As an officer, if I ever had to rebuke someone's behavior in chat, and they responded sarcastically like that, I can pretty much guarantee you that person's status as a raider and probably a member of the guild would be in jeopardy as soon as the GM logged in. This kid has learned not to respect the officer's authority because he's learned that the officers words have no force behind them.

Arcane Brilliance: PvPing as a Fire Mage after 3.1 {WoW}

May 9th 2009 11:48PM Actually, since 3.0, fire is an amazingly fun, albeit fragile, PvP spec for BGs. I found at 70 after the patch hit I could kill a lot of classes that gave me trouble as frost (like hunters). Granted, I had to drink every second kill, but between the blastwave knockback, dragon's breath, instant pyro's, and of course frost nova, you can control players surprisingly well for short bursts.

As for frostfire bolt, I don't think anyone was suggesting you use it at a time you can get kicked or cs'd. Any time you would normally use fireball (max range) use ffb instead.

Spiritual Guidance: Disc Priest gives Arcane Mages 600+ spellpower {WoW}

Apr 26th 2009 7:01PM Taking points out of Torment the Weak would be retarded. That's not where you take the points from. Try arcane mind, or maybe magic attunement or slow if you don't need that in your raiding spec. Something like http://www.wowhead.com/?talent#of0Vfz0IzLGuGxedcZMhf0o

Arcane Brilliance: Gearing your Mage for PvP {WoW}

Apr 26th 2009 12:50PM I actually found it useful. I've been thinking of getting into PvP but I really wasn't sure how to go about gearing up since the xpac. This article gave me a much better idea. Also, as for specs, it's really not much of a secret that either arcane or frost are the best pvp specs... frost has always been solid and from what I see a lot of mages do well as arcane now too.

I think a lot of people expect too much from Wowinsider. I read the articles for news and entertainment value, not for hardcore theorycrafting or mechanics discussion. It's just not what the website is about, imo.

The OverAchiever: Glory of the Hero, Continued {WoW}

Apr 23rd 2009 1:00PM Good article, but as I've done all these, I'd like to comment on some different ways of doing them.

Watch Him Die:

With Naxx25 gear, you absolutely do not have to zerg him down or suicide. We did it with a prot war, enh shaman, resto shaman, arcane mage, and resto druid--cheers for dual specs, this makes a lot of achievements sooo much easier.

We pulled each watcher and killed their respective small adds. I (the mage) made sure I was positioned to destroy web wraps asap, and the dps shaman helped. After all the small adds were dead, we pulled the boss and killed him with no deaths. Obviously we all saved cooldowns for killing the boss, but it really wasn't a dps race of any kind. A well-geared tank, two healers, a shaman in the group, and dps that are quick on the web wraps is enough.

Haddronox Denied

There is no need whatsoever to gimmick this by resetting the encounter. Same group as before, except the resto druid is now boomkin. Pull the packs as normal, killing them as quickly as possible. Then rush to where Haddronox is killing the little adds, and *AOE* the boss and adds together. With everyone blowing their aoe, the boss should drop within about 30 seconds, or less--no joke. I don't know why it works this way, but it does.

Zombiefest

All I can say is "lol" at the comment at the end about everyone disconnecting, as that's exactly what happened. Two of us were still on and finished killing zombies, and all we heard was the groans and cries in vent from the three who DC'd. They still got the achievement, of course.

Breakfast Topic: Is your raid lead requiring dual specs? {WoW}

Apr 21st 2009 9:26AM When you join a football team, you essentially agree to a few things. You are *required* to show up to practice, and play well. In some games you may be required to sit out the whole time, or in some cases you may be expected to learn a role you didn't necessarily "sign up" for when you joined the team.

So, to quote you with some changes:

The words "fun/game" and "required" do not match. At all. This is a damned game, how can people (aka "coaches") force players to do something? That's beyond me, there're too many people taking football too seriously.

Football players, like raiders, play to win. As a raid leader I reserve the right to replace you if your performance is hampering our ability to win. Winning is fun. Wiping for hours because you don't have the right class/spec makeup is not fun. If we have raiders that can change their spec to increase our chances of success, I expect them to do so.

Really, though, we do not force anyone to pick up dual spec. If we had a player that we would have to *force* this on, that attitude would have shown itself in other ways, and they probably would have been removed from the raid group a long time ago.