Dec 2nd 2011 11:42PM Gave me goosebumps - something the original definitely didn't. Great job.
Feb 24th 2011 4:21AM Ah, but in the eyes of raid leaders, apparently we all do need to. Resto druids were excluded (or sat voluntarily) from LK heroic, for example.
"Between the tanks and the paladin healer, if there is a need to rotate cds it's covered. Likewise, the palladin isn't too worried about his lack of solid aoe healing, because that's not his job."
What if you don't have a paladin/priest? What if all you have available to you is two druids and a shaman?
A mitigation ability is something that many of us have been quietly requesting for a long time.
Feb 23rd 2011 7:37PM I think the problem with an after-death save rather than a killing blow save would be that it would only take that fraction of a second of no tank/no threat for a boss to turn around and breathe fire on the raid, cleave the melee, etc. Even if the tank pops back up almost instantly, there's still that small window where the boss is going to be looking at your DPS.
Feb 23rd 2011 6:35PM Back in the day, a 40 man raid team would (obviously) easily accommodate all of the healer classes, to have a nice balance of the various roles/abilities.
Unfortunately, now, 10 man raiding means you will only have 2-3 healers; someone has to be left out. Would you take the healer who can heal *and* mitigate damage on your tank/raid, or would you bring the healer who can just heal?
I've seen Rebirth tossed around a lot, but honestly - do raid leaders want a class that can bring a person back to life after dying - or do they want someone who can stop that death in the first place? If you can fit both into your raid, then that's awesome - but if you can only have one, are you going to choose the single rez or the tank/raid saver?
If we were still living in the days of 40man raiding, this probably wouldn't be an issue. We're not, though, so there needs to be a certain amount of homogenisation - otherwise some people are simply going to be barred from raiding based on whether or not they have a particular cooldown.
Feb 23rd 2011 7:59AM I heard pallies and priests are being excluded from raids because they can't battle rez.
Feb 22nd 2011 10:23PM Oops, sorry for misspelling your name, Allison. WTB edit button.
Feb 22nd 2011 10:22PM I have no issue with a new talent or something that isn't attached to Barkskin. I'd love to see NS improved, Living Seed made valuable, or something new introduced.
I would like to share my Barkskin. I haven't bothered to touch on balance issues because I don't really think Barkskin *will* be chosen - but I think you are writing it off as OP without bothering to consider options. A Weakened Soul-type debuff or reduced effectiveness when used on a target other than the caster would be a simplistic way to touch on balance issues and the concern that 20% damage reduction on a 1min cooldown is unbalanced, particularly if you load up on resto druids.
Regardless, I am not arguing that Barkskin is the best choice for this new cooldown. I was merely pointing out the logic disconnect in your assumption (and Alison's enthusiastic agreement) that if Barkskin became the cooldown, it would be terrible because all druids would be able to bring it, and resto druids would be no better off. If Blizzard is looking to specifically improve the desirability of resto druids when filling healer slots, then a class-wide ability is obviously not what they will choose to do.
Feb 22nd 2011 10:20PM I liked this idea. A weaker, longer cooldown (presumably) Barkskin-flavoured ability.
I love Nature's Grasp.. I would love to see the same sort of pairing idea for Barkskin.
Feb 22nd 2011 9:59PM Mm, the problem with linking it to HoTs is that it would suffer the same problems as Nourish did back in Wrath - we had to spend so many GCDs just to get it to "full power". If it's a tank cooldown and you're healing the tank, then you'll probably be fine because you'll have at least two HoTs up by default, but if it's an emergency snap ability, then having to cast two or three instants before you can use the cooldown is going to be clumsy. Considering that this is an argument that is still used against Swiftmend, I can't imagine that a damage mitigation ability linked to HoTs would be very well received.
From one angle, it seems pretty good - if you get HoTs up on your target, you get a really nice damage reduction. But from the other angle (just like Nourish), if you don't have your HoTs up, it's mediocre.
Feb 22nd 2011 9:54PM I would prefer something new, also - but I would still (after years of wishing) like the ability to share my Barkskin.
Tank death is not often an issue for us, which means that I would be relatively free to use my Barkskin judiciously. Sometimes for the tank, sometimes for me, sometimes for someone being targetted by a particular ability, and sometimes for someone who messed up and is about to die. This, to me, is strategic and interesting. YMMV according to encounter, raid size, and what is generally leading to your wipes. A tank cooldown is going to be that much more valuable in a 10man because you have limited options for your tank. In a 25man I could probably be more free with it.
I would gladly give up my personal Barkskin if it meant more utility for the raid. If a Barkskin on another player is more valuable than using the cooldown on myself, then I will be thrilled to sacrifice it. If keeping another healer alive because they're about to die, and their death would mean our wipe, then I would love to do that. If the tank had blown all his cooldowns and was in trouble, I would love to give my Barkskin to him. At the same time, though, if I feel that Barkskin on myself will mean a bigger benefit (eg before Tranquility, for the whole raid, or if I was in danger), then I would enjoy using it strategically on myself. Whatever is most beneficial for the raid.
Many people hate Efflorescence because it makes you "waste" your emergency heal (such as it is) in order to get some AOE healing. And on the flip side, if you use Swiftmend as an emergency heal, you "waste" the potential AOE healing because it's only on the tank. I don't see it that way. I see options, choices, strategy (though I still wish it could be a little stronger/cheaper). I don't see a wasted emergency heal. And so with a shareable Barkskin - I see options, not a ball and chain that forces us to suffer in order to help the tank.
I know that some people would scorn me for wishing "nerfs" on us - but this is how I play, and what I enjoy. I love bringing utility. I would love something brand new, but if shareable Barkskin is what we get, then I will be thrilled.