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  • TransformerDude
  • Member Since Feb 24th, 2009

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Recent Comments:

Death to Whirlwind {WoW}

Oct 19th 2009 2:19PM I agree here that whirlwind may not be the most perfect ability to be a core ability in a main rotation, but I'm hesitant to see it tooled with and become impotent completely in an attempt to extend CD and increase effectiveness.

The bigger problem is warrior buffs and utility as dps, they are a joke and always have been. Don't make them shouts anymore, make them presences. If they are too good for them to be continuous buffs with the current stat on them, then lower them a bit to balance them out. Commanding presence: increases raid health 2000 only one presence can be active at a time. Battle Presence: Increases raid ap (and i think it should have a sp boost too) by 500 only one presence can be active at a time. Demoralizing Presence: lowers enemy armor by 10%, or slows enemy attacks by 5% or what have you. And if this numbers are deemed to be too OP then adjust accordingly.

But there really needs to be some damn utility to warriors. Especially dps wars, if raid has a preference for Greater blessing of might then we got nothing, we could commanding shout for two minutes (no dps is gonna have that glyphed for longer) and we should be Demoralizing when we remember, but not everyone is speced into improved.

The Care and Feeding of Warriors: Three nights in Ulduar make a strong man humble {WoW}

Apr 19th 2009 6:15PM So I know this isn't related to this article, but I can't seem to find contact information for me to ask a question. So I'm gonna do it here and hope your will read it and possible respond Mr. Rossi.

So I have the gold to afford the Dual spec, but I'm holding off for I'm not quite sure of my decission. My main spec is fury, but my second I would like to make pvp. Now my concern is if I want to attempt Arms or try a Prot pvp spec. And my question is if I should decide on Prot pvp spec, would it be better to gear up with pvp gear for the resiliance, or pve tank gear for the defense bonuses uping dodge and parry and block value for certain prot tree talents dependent on block value?

Being that Ive played almost exclusivly as Fury in Pve, my knowledge concerning these smaller intricacies is somewhat lacking, any experience and advice you have on the subject would be much appreciated.

The Care and Feeding of Warriors: Scarce Change on the PTR {WoW}

Feb 27th 2009 2:58PM I am honestly curious if anyone at blizzard actually plays a warrior, I'd say no or if they do then the have relatively no say in the development.

Thank you for your comment on "pure" classes, I don't think that could have been put anymore succinctly than that. What kind of mind is it that says:

"Thou shalt deal damage with thy blade only, but thou shalt not surpase thy neighbor. Thou shalt not envy thy neighbor, whilth thy neighbor dealith damage with blade and magic and talents to subdue many a foe. Thou shalt not dream of greatness or even mediocrity, for thou art a grunt and art not worthy of recognition or glory and art a nuissance to thy mythic neighbors."

If this presses through Blizzard will join Hasbro on my "fan's love/hate relationship list" I'll always play and love my warrior regardless of how bad he may be treated and degraded, someone has to right?

WoW Patch 3.1 PTR: Warrior glyph and undocumented changes {WoW}

Feb 24th 2009 2:06PM Sorry, had a sentence that made no sense. Thought I would try again:

"WE CAN ONLY DPS, what do we have to offer a raid leader other than DPS?"

WoW Patch 3.1 PTR: Warrior glyph and undocumented changes {WoW}

Feb 24th 2009 1:52PM What I don't understand is how Blizzard can nerf the DPS on a class that can only DPS. Whether Fury or Arms, in a dungeon or raid all we can do is dish out as much DPS as we can manage. We have no CC, and our shouts can barely be considered raid buffs, at most they last a few mins and most other classes have buffs that last longer making them obsolete and a waste of rage to renew every few mins.

The other DPS classes have at least something to add to make them tactically a better choice for certain fights. With a nerf like this that will effectively drop Fury on the DPS charts what is the point of giving Warriors a DPS class if we are gonna be stuck in the middle to high middle of the charts. WE CAN ONLY DPS, what will make do we have to over a raid leader other than DPS.

I'm sorry, I know this wasn't about the TG nerf, but I'm so frustrated in how the class I love so much is treated so poorly. I mean god i would honestly take the previous Haste or Hit penalty on TG over this, at least with those we may have had to work real hard to overcome but it was possible. This is just like taking our Sword away and handing us a heavy stick and telling us "Good Luck"

Once again sorry for ranting, needed to say something =[