Oct 28th 2010 10:42AM you should probably also mention in the TL;DR version of Holy resistance that they've recently changed Ret damage to be Physical rather than holy, i do believe this was mentioned during the Q&A
Oct 19th 2010 4:41AM Unfortunately this isnt always the case, DBM can make some members of the raids lives easier. I do applaud the offtank for his being able to do the raid without DBM, this shows true skill (or true luck), just like healing raids without the use of Vudho or Healbot (as myself i prefer my own judgements etc) however healing is my good example here.
Being aware of what the boss is doing when you are healing can prove quite a task. If you have 25 people to watch and make sure none of them have any nasty debuffs or nobody is getting their rear ends handed to them on a plate, it is very difficult to keep your eye on the boss at the same time, so recieving warnings from DBM gives you the best moment to be able to take your eyes off them healing bars and look at important information of stuff going on, which could very well effect the next few seconds of your play.
For example, say you are watching the whole group on marrogar, then the nice little clothy gets spiked, but the tank is also taking a bit of damage. in a normal situation without DBM, you might not notice that the Spike is up the clothys jacksy and just throw 1 heal thinking thats all the damage they are taking then go back to the tank, this could spell the end for the clothy. Now with DBM warning you of this before hand, it gives you chance to get a bunch of HoT's and possibly a bubble on the clothy to keep them alive so you can concentrate a bit more on the tank without worrying about the clothy.
I know its not the best example in the world, but its 9am, i havent woken up yet :P
Long story short is DBM may not be "required" in all situations, but its a damn great help, especially when dealing with new encounters where you've never seen those moves you've read about.
Aug 9th 2010 6:20AM My first toon was a warrior, i also have an 80 priest a 70 DK (blood ftw of course) and a 71 Hunter, with a druid, paladin and mage in the making.
When i leveled my warrior, sure it was tough, i was foolish enough to level as arms, in retrospect now, i would have leveled him prot (he ended up as prot anyway). Sure it wasnt the easiest leveling process, but warriors can take quite a beating and it can be frustrating, but by the time you hit the higher levels, you feel like a force to be reckoned with.
The priest, i wouldn't recommend leveling your first char with one of them, you're flimsey, you rely totally on your shield and poor dps (unless you start leveling shadow, then it gets easier 20 or so levels in) you will probably die if you get more than 1 mob on you that are your level or above.
Hunters can be quite easy to level, especially when you have your pet, but up till getting one, it is rare anything will reach you before you kill it. The process is quick and relatively EZ mode, but you have a lot of skills thrown at you, you have to remember to change aspects for mana regen and use the right stings (although to be honest, i only ever used Serpent Sting) for the job, then decide if youre going to try and melee a mob, or put a trap down, it can be a lot to take in for a new player.
In my personal opinion, i have to side with the paladin crew for first character leveling. I've been leveling mine as prot (only level 38 so far, been working on the huntard) and you are invulnerable pretty much. Your health may go down quite quick if you have a few mobs on you, but who cares?! Lay on hands will save your butt on more than one occasion and leave you with health to spare, plus you could stun a mob for a few seconds to get some sneeky heals in.
The rate in which skills come to you are slow, so you get to master them like the writer of the article said, which can be increadibly boring, but if you persevere, it gets much more fun later on without losing any of your indestructability. The long and short being, you're a kick ass warrior who can save his own life and heal whenever needed, only drawback being you have to stop every now and again to drink (I've found mana to be an issue).
If you prefer a bit more of a challenge you can go druid or warrior, druids are a little flimsy due to the leather, but again have heals, so you can quickly get your health back up between fights, then practice pressing swipe repeatedly for all them dungeons you'll be running (unless you're cat of course, but as a first char, i really wouldnt recommend it, the rotations can be evil). Warriors are more reliant on bandages/potions but just like the paladins, you can take quite a beating.
Jul 12th 2010 7:37AM I love these new silly items, one i saw the other day which made me chuckle. "Kobold Candle - You Took It!" http://cata.wowhead.com/item=58903
Apr 6th 2010 6:45PM My favourite has to be the human warrior, going from 2 one-handers (or off hand and main) to a two hander.
"I need two hands for my weapon"
*Sniggers like a little schoolboy*
ahh.... good times...
Sep 8th 2009 6:48AM Funnily enough, in my old guild, while raiding this wasn't ever a problem. Far before dual spec was even considered, whenever we raided we did an On spec and off spec roll for items. Much like it is now you have your 2 specs with dual spec, however it is more effective than it obviously would have been in the old days, but the theory on the whole matter hasnt changed. If the GM was unhappy with the roll he should have spoken up that the warrior was not elegible for the item due to his main spec and should make sure there are no main spec players who require it more than he/she does, rather than reacting like a baby throwing their toys out of the pram. If this would not have been a valid solution, the GM should have been clearer on their rules for looting. I dont blame Anonymous for doing what he did, i would probably have done the same in your situation, as far as i can see the rules look like "if you can use it, roll for it" with no mention of which spec it is for. Again if this is why the GM is bitter, changing the rules in their mind just to throw a fit of frustration was not the answer, however if the rules were there for main specs, this should have been mentioned previously to all raid members. At very worst the GM could have said the rules there then got the item handed over, it wouldnt have taken much and saved a lot of face. All that has happened here is you have left hopefully for a better guild, and the GM has a bad reputation
Apr 20th 2009 4:55AM The only thing they nerfed that im really gutted about, death knight minions!!
Yeh they still act the same, but if you click on them, instead of saying "Me liiiiiiike, shiiiiiiiiiiney" etc, they just go "eeuuuurrghhhh!"
Fail Blizzard, supreme fail.
Mar 26th 2009 9:50AM I agree with Axoltl, Ive made most my money off cloth from Runecloth. I have had stacks of 20 selling for 20-30g each on Bronzebeard-eu. I realise it varies from server to server, so its best to check out the prices on the auctionhouse before deciding on which one to farm.
Mar 25th 2009 7:17PM Making a character name can be hard to think of as popular names are generally taken. I made myself a belf priest the other night, took me a while, but ended up with "Alevelhire" which is witty when you think about it, apart from the obvious looking like "A Level Higher" its also an anagram of "Evil Healer" :P
But yes it can be hard and there are too many people who need to get out more and stop thinking sexual names are funny.
Mar 13th 2009 8:09AM If its gotta be useless fun items, i recon we need a costume shop, its be awsome to dress up like as different things from inside and outside wow, like murloc costumes or little bo peep costumes, just silly things like that ;p