May 15th 2009 9:50AM Will of Arlokk. Best staff ever.
Apr 1st 2009 1:53PM 10 mans are harder than 25s. 25 people means more room for error. While I enjoy both, I must say that as a guild leader trying to get 25 people together is just a headache, while just ten makes it so much more enjoyable. If you look at the difference between a boss hp or the amount of damage they cause it is not double in 25 (though you have more than double the players). Take as an example Malygos or OS (w/ drakes up) both 10 mans require everyone to be on their game, with good gear and experience. The only reason I want to run 25 man ulduar in the future is to achieve the hardest modes, since I don't think my guild is hardcore enough for hardest modes in 10 man. That said, I hope blizzard does fix the fact that 25 man are easier, if they were in fact harder, I would have no problem with the loot being better.
Feb 26th 2009 12:42AM Jeez, a little emo?
I generally use regrowth to help out a spike in damage, mostly hotting up the tank and letting our disc priest do the impact healing, however I welcome the buff to nourish, because it is a very fast heal, and in cases like Frost Blast, seems to work pretty well. Will probably drop Living Seed, with such a huge nerf Regrowth's crit potential (very sad!). Probably will pick up replenish, seeing as spirit is getting the nerf stick, which sucks for us because stacking it gave us good regen and some SP!