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  • Sven
  • Member Since Feb 26th, 2009

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The Queue: Boom boom boom {WoW}

May 29th 2009 12:34PM I've been looking for a good breakdown of exactly how MP5 works, and there doesn't seem to be anything out there. I'd originally believed it to tick every 5 seconds, yet Wowwiki clocks it a tick every 2 seconds, and I've heard reports of it ticking more frequently than that since WotLK. Can you clarify the tick mechanics of MP5?

P.S. I ask because it would help clarify the potency of the proc effect from the Meteorite Crystal that drops off Algalon 10-man ( http://www.worldofraids.com/images/news/algalon-the-observer-loot/meteorite%20crystal.jpg )

The Queue: Hawaiian Pizza edition {WoW}

Mar 5th 2009 12:44AM Is holy paladin healing an underdiscussed glaring flaw in Blizzard's grand scheme of things?

After my guild's latest Naxx 25-man raid, I went over my numbers in WoW Web Stats. After a near full run, my overheal was around 80%, which is absolutely ridiculous. Or so I thought.

Turns out, after looking at a handful of other WWS reports, nearly every holy pally has an overheal of between 70- and 80-percent, and is topping raw heal done by 20-30% (see http://wowwebstats.com/?npc=i15 ). Are we all healing wrong? What's going on?

It's a given that MT healing requires a lot of overhealing – and that's fine – but has Blizzard really designed the paladin class to only actually heal once for every 5 casts? Are we all just doing something wrong?

Is it possible that Blizzard intends for us to overheal 70-80% of the time as a mana sink, so that prot and ret specs can still get the benefit of abilities like Divine Plea without giving holy specs infinite mana?

I'm not sure what to make of this, really. I know Blizzard has come out with the idea that they want less 'spammy' healing – is this what they're focusing on? Most intriguing of all: why hasn't the community been up in arms about this?

P.S. Looking for a queue response!

Plagued and Black Proto-drake rewards to be removed {WoW}

Feb 26th 2009 5:01PM Although I (partially) sympathize with casual raiders not being able to get this mount, I think it's important for Blizzard to make sure the community remains distinctive.

Let's face it – this is simply a fashion accessory, not an integral part to the game mechanics. Sure, if I were a casual raider, I'd like to get one. That'd be pretty cool. However, as a less-than-casual raider, I'd feel like shit if everything I tried really hard to get was won easily by other people due to a content patch.

Casuals should remember that they should NOT get everything non-casuals get; there has to be a measure of distinction. The gap between casuals and non-casuals has been closing, and, quite frankly, I find Blizzard is risking the development of a completely homogenized player base. I could accept people looking cooler than me if that allows me to not look like everyone else, and I'd hope that most casuals could share that sentiment.