Dec 19th 2011 6:42PM This shadow priest despises warlocks who do not give him Dark Intent, and promises to steal their life if we meet again next expansion. For now, you just have to be wary of being life-gripped off the edge of tall or flying objects.
Dec 6th 2011 3:25PM Absolutely. You could show up and do nothing, and your healing would not be the cause of any wipes. Atonement spec is actually preferrable; the only wipes I've ever seen in RF were on Skittles, from him eating three colors. With atonement spec, you could help prevent that from happening, AND heal if it happens anyway.
Dec 2nd 2011 3:48AM Not to dispute your accepted stat weights, but my sims indicate that crit is more valuable than mastery, unless the mastery is in proc form (you can "game" mastery procs to gain their benefit for up to an extra 15 seconds per proc, possibly leading to very high uptimes.)
I do agree that haste is the king of all secondary stats, even more so than spirit/hit, however.
Spirit/hit's value of course depends on how quickly you notice missed DoT casts. My analysis was based on a 5 second delay in re-casting a missed DoT.
Sep 29th 2011 4:23AM "Horrific graphics, awesome bonuses"
Sep 8th 2011 11:25PM Um. I think you misread something. Replenishment is 1.5% mana over 15 seconds. Not 10%. I don't think it's significant for leveling characters (or really anyone not in a raid situation.)
Jul 19th 2011 3:04AM Hah, that happened to me once too.
That occasion aside though, healing as Disc in Cata's extreme infancy was an exhilarating and bracing experience. I think successfully playing any spec that's just on the near side of viable will really make you a superb player of that spec once it gets buffed back into line.
Jun 17th 2011 2:06AM Excellent. Love it.
And thanks for calling attention to this post here on WoW.com.
Jun 7th 2011 12:51AM I would just like to add something: Using Flash Heal/Flash of Light/Healing Surge/ isn't going to break your mana pool unless you're woefully under-geared, and it is sometimes the correct answer to the situation.
The fast heals let you power a tank through things that simply should not be survivable, like broken CC or an additional group. Even in boss encounters, I do occasionally reach for my Flash Heal button. A cast here and there may be what's needed to save an encounter, and often your group will be surprised that they survived whatever it was that caused you to need it.
Like endless medium heal spam, though, you cannot sustain it. In this case, however, more than a handful of fast heals will mean OOM issues later in the fight. Make sure you don't whip out the heal-bombs when they're not needed, but do remember you have them. I think of them as my fifth healing cooldown.
May 17th 2011 2:56AM "I already don't know what to do with extra Surge of Light procs sometimes"
I recently specced into Surge of Light for the first time, and I have the same problem rather frequently. (It also frequently saves a tank that was probably going to die, which is why I haven't swapped back into 2/2 Veiled Shadows yet.)
Does this mean we're healing too much? I find that, much like the end of Wrath, the only damage likely to kill anyone is burst damage, so I'm back in my old habit of topping people off (or ignoring them entirely because they're not likely to die, even with no healing on that particular fight).