Mar 19th 2012 1:23PM Where are pandaren dropped off after leaving the Wandering Isle? I'm curious where they'll be likely to quest.
Mar 14th 2012 11:04AM In the spirit of yesterday’s “more warlocks” column, by a cute but vicious gnome lock, here's a little bit about warlocks:
Unscrupulous. Non-conformists. Wielders of the taboo. We steal the souls of our enemies, using previous conquests to power future victories. If someone says skulls are not current fashion, we simply add a new one to our collection. Warlocks are not to be trifled with.
Warlocks gather underground, in basements and shadowy clefts. Such places have lots of dirty deeds to be done (sometimes dirt cheap, /grumble). What if we, the great and powerful warlock, were to chip a nail in the doing of such drudgery? This would not do! Surely someone can perform these menial tasks so that we can direct our formidable talents into plotting ever more nefarious deeds.
Warlocks see the vast power wielded by demonic entities and either hunger for it or are fascinated by the challenge of controlling it. We grab a demon from the twisting nether and bend it to our will. We make a pact for this new minion to come forth when called and aid us in our despicable duties.
However, we are not completely unfeeling. Our minions may be tools to be shaped to our wicked wills, but warlockery can be a lonely line of work and our minions provide company on our travels. Seeing my felpuppy bound happily back to me after turning a boar into bacon makes my felheart glow a little greener. We do get attached to our demonic companions. (See: http://wow.joystiq.com/2010/10/13/warlocks-find-their-pets-renamed-in-patch-4-0-1/)
These trusty minions protect and enhance us. Imps add to our damage, voidwalkers deflect enemy attention from us, and felhunters and succubi can keep pesky casters from harming us. Our demons, combined with our damage-over-time spells and our self-healing ability, make warlocks excellent for solo endeavors. A warlock can DoT a whole group of mobs and run around cackling with glee until they all drop dead.
This brings us to the specialty of the warlock: wielding shadow and fire in awesome displays of power. Being a pure DPS class means that we have three different ways to specialize in annihilating our enemies. We can supercharge our damage over time, our direct damage or our minions.
When it comes to battling the other faction, our DoTs and self-healing keep us in the battle and on the move. Also, I may sound exactly like a squeak toy when hit, but I have three different ways to make that big, mean tauren flee in terror. Rawr!
Warlocks as a class have so much flavor. Warlocks understand sacrificing to achieve goals in a way no other class does. We sacrifice health to gain resources that power spells (which makes me picture little pink bandages with skulls on them appearing on my character). In cases of extreme necessity, we can also sacrifice our minion to save ourselves. (Someone has to be willing to sacrifice others, right?)
All our adventures are as a result of the warlock. Remember that it was the first orc warlock, Gul’dan, who united the orcish clans, forming the Horde. A lock helped Guardian Medivh open the Dark Portal, creating the gateway between Azeroth and Draenor. A lock brought two races crashing together, laying the foundation for the game: orcs & humans. The other classes owe us locks a great debt—one we’re willing to let them pay. Muahaha!
Mar 8th 2012 1:04PM My mom had never played a computer game more complex than Free Cell. She decided she wanted to see this “war game” we’re so interested in, so I helped her make a blood elf. She had a great time with character creation (“Can you make her earrings bigger? …Bigger?”), but once we got into the game she was very confused. We told her that right-clicking bad guys would make her hunter attack them. She quickly right-clicked every mob in sight and was swarmed by angry mana wyrms and thrashers. We tried explaining that she should keep shooting ONE bad guy until it was dead, but she spent a lot of time as a ghost.
Another time we decided to see if a couple we know would be interested in the game. The husband had played similar games before, so he was doing fine. The wife is very much into nature and the outdoors, so we helped her create a night elf. After accepting a quest we steered her over to a wolf. After a “now what,” I said that she was supposed to kill the wolf. She gave me a look of utter horror and squeaked, “KILL the wolf?!” /sigh
Feb 22nd 2012 9:26AM CUTE!!
His idle animation should be chewing, with green bits sticking out of his mouth. Also, I will constantly want to trim his bangs.
Jan 31st 2012 12:40PM @ Ravyncat
The way to check if you have a 32- or 64-bit processor is shown here (refresh if it doesn't work at first):
Jan 26th 2012 12:53PM In addition to the other great advice here, I’d suggest healing PvP first. In battlegrounds, people expect to die a lot, so they shouldn’t get mad at you if you fail to keep them alive. But the main reason to try it is this: to get a feel for your spells, you need to cast them on someone who’s taking damage. You can learn which spell is where on your keybindings/clicks, how much each spell fills the green bars and how many spells you can cast before running out of mana. I’m not much of a PvPer, so I usually just try to pick someone who looks like he knows what he’s doing and keep him alive.
Jan 1st 2012 9:29AM /pat kitty
Dec 29th 2011 9:28PM /tar friend
Dec 28th 2011 7:28PM /hug turtle
Dec 28th 2011 10:07AM I take pyrite!