Mar 13th 2012 1:36AM With a few subtle jabs to back up her witty repartee, Megan might not have to aim below the Belt to show her superiority.
Mar 10th 2012 5:10AM Hagara is arguably tougher in 10, as you're performing the same tasks to overload her shield (8 lightning conductors, 4 extra-thick Frozen Binding Crystals) with fewer players. This also means it's more likely for a player with Ice Lance stacks to be targeted by Shattered Ice.
Hagara's damage output is sudden and dangerous, but more straightforward than Yor'sahj's chaotic carnival of convalesence.
Mar 5th 2012 6:34PM That's the most likely case, giving wands a similar auto-attack function present in the other types of weapons.
Mar 5th 2012 10:19AM A reduced damage debuff or temporary (undispellable) player CC would be nice to see. There are different ways to punish dps, but Blizzard is very fond of slapping them with damage or instant death.
Mar 5th 2012 9:46AM My previous message wasn't clear on this, but I don't believe auto wand is going to suddenly bestow hunter-like functionality on warlocks.
Mar 5th 2012 9:44AM I'm of the opinion that Blizzard tagged auto wand as spec-specific by mistake. If they allow destruction warlocks to wand DPS while casting spells, then it effectively limits those locks to wand weapons only.
It also reeks heavily of hunter gameplay.
Jan 31st 2012 1:55PM Stat tetris was neither created nor destroyed when reforging was introduced to the game. You simply did it with different pieces of loot when the drop tables were larger.
Jan 27th 2012 11:48AM For those of you who feel Alliance is missing something, have a peek at this blog article.
Jan 16th 2012 4:38PM I am hopeful that the MOP rework for warlocks will pave over the rocky road that is their levelling experience.
Dec 27th 2011 2:26AM Rolling in North America.