May 25th 2011 9:30AM I've always been a closet role-player, even before I even knew I was doing it. My druid has a "voice" when interacting with the world. She definitely evolved over the course of the four Xpacs, from an enthusiastic "workaholic" busybody (Vanilla questing) to a seasoned veteran weary of death and corruption but driven to bring balance back to a shattered world.
When I started to poke into role-play, I gave my druid a back-story (with recent tweaking from the latest series of timeline posts). So I know her reactions to most scenarios (like being, for the most part, derisive of Wrynn's warmongering behavior but also furious about the direction the Horde has gone in under Garrosh).
To be honest, I think what kept me from either re-rolling or transferring to an RP server is simply my inability to ad lib in character.
Mar 2nd 2011 8:46AM Having raised both a raider and a non-raider toon, the ilvl jump should not be an issue at earlier levels. Blizz changed the coefficients to adjust your throughput...so in your early 80s, your playstyle should be similar to Wrath. By 85, however, you should be completely into the Cata mechanic.
This means, technically, it should be harder to play your class the higher you get and, from my experience, it can get pretty painful at 85 until you get 346 average ilvl.
My first suggestion would be to NOT run through Hyjal AoEing packs down though. Until you get your sea legs, single target, controlled "pulls" are your best friend, and you might as well get used to it, because until patch 4.1 comes out, controlled pulls are the name of the game in 5-mans unless you are in a group that is in full T11.
Feb 19th 2011 8:29AM First - LOVE the handle :)
Second " ...does Blizzard actually test?" - A Blues just posted that though they see the feedback from the PTR, they don't believe the feedback is sufficient to actually ACT.
So, of course, I had to ask: why even bother with a PTR?
Feb 14th 2011 9:39AM It takes 3 seconds to send a "gratz" My guild will generally "gratz" at anything but will w00t!!! at the bigger achievements. We don't *require* it, but my co-GM and I "gratz" if, for no other reason, to let the guildies know we're paying attention.
When I'm on the receiving end of a gratz, if it's a deserved gratz, I thank people. If it's silly, I reply with "rofl!"
You'd be surprised by how much being *noticed* is appreciated by guild members. I have a habit of greeting everyone who logs, sometimes before their client has finished loading. People notice this and appreciate it. We've also gotten quite a few guildies because of the silence that greeted those guildmates in their last guilds.
So never underestimate the "guildbuilding" power of a "gratz."
Feb 11th 2011 7:48PM Back in Wrath days, my assignments would be along the lines of:
Healadins - tank heal
Everyone else, raid and please remember that includes tanks...and you. ;) (Healers were always grouped in Group 5 and we would have a habit of forgetting to heal Group 5...)
My reasoning was that you were on my team and in my raid because you knew your business. I didn't have to tell you HOW to heal, just WHO to heal. And I let the healadins sort themselves out.
Nowadays, in 10-mans, we have a slightly different approach, but we do try to determine who is healing which tank, who is on raid and when we run 2 Trees, which raider should each Tree get.
I'm not sure how strict we need to get if/when we go 25. I am not a fan of rigid assignments since if a healer goes down you're now scrambling to cover...but I'm not sure my old methodology works anymore.
In any event, we absolutely have a Healer channel. Not sure about the rest. We *say* we have a DPS and Tank channel, but we don't have role leads and there's no need for channels if /t works just as well.
Feb 8th 2011 9:55AM Unfortunately, Bootcamp is a very successful way of getting PC games on a Mac. Granted, you have to invest in a flavor of Windows OS, but I have been running WoW through Bootcamp and it absolutely performs better PC side than Mac side on my Mac Pro. :(
Most game developers will just tell Mac users to get Bootcamp and Win7.
I don't see this changing until Apple actually pays attention to Open GL, which they won't because Steve Jobs hates gaming (he's come right out and said it - Steam had to rub Apple's nose in Open GL's lackluster performance before the company even considered updating the code, and even then it was a p!$$-poor attempt at best).
Feb 8th 2011 7:57AM afa RIFT - I was in the beta.
There are some interesting ideas the RIFT devs had (quest rewards changing based on what armor type you were, AoE loot and being able to have 3 professions come to mind) and other things that should NOT have been (some caster specs having NO ability to insta-tag a mob, which means every melee class and class with a melee pet can take your mobs before you finish waving your arms (and staff) around impotently). Given the level of maturity I witnessed in beta, I would have logged in disgust if my friend hadn't been on.
Also, I rolled a "Druid"/Shammy/Ret Pally and the gameplay was...ret pally. Toss up your long term buffs, throw out your short term buff and strike with spell enhanced big-ass mace. Except the animation is sluggish and I felt like I was attacking things with huge, deadly pillows. There is no snappy combat animation.
Do I believe RIFT is a WoW killer? No. AT the very best, all of these new MMOs will probably leech bits and pieces of the WoW install base...assuming they survive long enough.
It was nice to level through a completely unique story, but given that you only get TWO start zones - one for each faction, rolling alts is going to get tedious, fast.
So yeah, RIFT is the current shiny, and I am sure that some people are going to go play in the new shiny, especially since a lot of people are cross at the class changes in Cata (right, wrong or indifferent).
My big question is...was it really wise to bring WoW to more of an Everquest throw-yourself-at-a-wall-and-hope-to-break-through playstyle at a time when the gates are bursting wide open with new games? I'm not so concerned for those who have taken to the new mechanics as fish to water, but frankly how long do you think Activision is going to keep WoW going if the game does start losing noticeable market share? I already sense Activision's filthy paws in Cata.
My concern is not about the new MMOs, but about Activision destroying my favorite MMO.
Jan 23rd 2011 10:31AM The people.
Guildmates who say "hi" when you log, even if they don't really know you.
Players who are fired up no matter what the content.
Raiders who are chomping at the bit to take down new content.
Leaders who are responsive and accountable.
I am truly grateful for the guild I have. I couldn't ask for better people or a more enjoyable gaming experience. Quite honestly, they are the only reason I am not cancelling my account (which is due up in February).
Jan 22nd 2011 12:27PM Travel form is not usable indoors. There are instances where Travel form was usable "indoors" (such as Sindragosa), but that was situational at best.
IMO, Travel Form should be the druid's land mount, much like flight form is the flying mount analog. Especially nowadays when Travel Form is useless at 33% now that you get your first mount at level 20 and your fast mount at 40.
Jan 22nd 2011 10:23AM I always joke that if it wasn't for the fact that I am abysmal at improv, I would have transferred to an RP server years ago.
I found it curious that in Hyjal, my druid chose to kill the harpy, didn't even think twice about it. Before Wrath, she wouldn't have, but her experiences in Icecrown has made her much more ruthless, I think. After all, she's had to release the souls of fallen comrades and innocent natives. She's delved into the horrors of Icecrown Citadel itself. She has seen the depths of corruption and understands that sometimes unpleasant things need to be done to preserve what is natural.
My priest, on the other hand, let the harpy go. She dinged 80 long before Storm Peaks, so was never "tainted" by the horrors of Icecrown.