Mar 4th 2009 7:24AM Excellent post, a very good analysis of the current tank situation.
I would have loved to read more about your thoughts on how encounter design influences the viability of the 4 tank classes.
Slow, hard hitting bosses; weak, but fast hitters; AoE encounters, magic burst damage ...
Ghostcrawler recently talked about how it's unfortunate that the 2 top-end raid encounters put too much emphasis on a certain tank class. Ulduar should bring some remedy to this. Looking forward to read more from you about htis.