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  • Rayekk
  • Member Since Mar 4th, 2009

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World of Warcraft: Mists of Pandaria announced {WoW}

Oct 21st 2011 2:52PM DAMN YOU BLIZZARD!!!!! I WAS FREE! FREE of your game! And then you offer me a MONK PANDA?!?

There's goes my llife.......

WoW Insider's Cataclysm launch giveaway: BlizzCon 2010 Deathy in-game pet {WoW}

Dec 7th 2010 1:11AM Pick MEMEMEMEMEMEMEMEME!


WoW Insider's Cataclysm launch giveaway: Landros' Gift Box {WoW}

Dec 6th 2010 11:22PM ME ME ME ME ME!!! Please!

Want to preload Cataclysm without pre-ordering? Here's how {WoW}

Oct 29th 2010 4:23PM Wow, this is nice! Thanks!

Win a ticket to BlizzCon 2010 from WoW Insider {WoW}

Oct 12th 2010 12:19PM Pick me! Pick Me!!!

The Queue: The one where we issue a retraction {WoW}

Sep 10th 2010 7:12PM My question revolves around the upcoming changes in Armor Penetration. Like many end-game raiders, I’ve ended up stacking ArP in almost every slot (my main is a combat rogue). Now it’s my understanding that ArP is changes to Crit; is there any information on how much (+20, +23, etc) that the exchange rate is going to be? And given that crit scales with hit rating, would it be prudent to stock up on different gems (Agility, Attack Power) before the expansion pack goes live? I big fear is that I’ll end up sinking a few thousand in new cut gems that I can pick up (or cut) now.


Rayyek of Cenarian Circle

Rich Maloy's Big Crits web series makes its debut {WoW}

Apr 29th 2010 7:02PM Stoney runs close to 400 add-ons (or was it 40? hard to rememeber)... in fact- some of Big Crits have a bet going as to if he's even behind the keys, or if his mods have just gained awareness......

Stoneynet ftw!!!

Maintenance day loot from {WoW}

Mar 16th 2010 12:52PM pick me!

Breakfast Topic: Should we have to level every character? {WoW}

Feb 6th 2010 1:26PM The real question is, do you HAVE to level another character? As one of the “Ten” club, I can say that no one needs 10 80’s; if you wanted to get the core feel for each of the classes, you could simply roll a druid or a paladin; as true hybrids, they can fill any roll with a respect. The real question is what’s in Blizzard’s best interest in the game? Would it serve their end to allow all classes to start at level 55 once a player has an 80? To that, I’d say no- mostly because Blizzard can keep a paying subscription going longer if that person decides to experience a new role in the game, rather than cancel their subscription until the next major content patch (a practice that’s been seen since the days of vanilla WoW).

Also, having characters start at level 55 have other issues. Where is their starting zone? What’s the back story? What quality of gear should they start with, and for what roll (for a druid, this would be exceptionally challenging; especially if they decided to give “your” new toon feral gear and you had your heart set on resto). It also all but removes the lower-level content that Blizzard is so fond of. They spent years on designing, developing and tweaking the land of Azeroth, and if the upcoming expansion has told us anything, it’s that they’ve missed the old world. Then you have the added problem of player training. How do you get a level 55 up to speed on all their spells, abilities and rolls in a quick amount of time? That’s something that the developers and designer would also have to create, code and implement into the game, just as they did with the Death Knight class.

Now, I know what some of you are saying right now: what about the free levels granted by recruit-a-friend? Isn’t that just the same thing as alt-rolling at 55? Well, the answer is no. Players who use this service are typically power players, and will not need much in the way of hand-holding. The casual player that just got to 80? Nosomuch the same story.

And, as a final point, consider the player experience that comes from the 1/55 level range. In many ways, this is the “zone” where many players discover how they want to play, and what roll they fill on a group. Once players hit the level cap, there is a skill and gear level that needs to be attained before you can jump into the higher-end 5-man dungeons or the Ulduar and higher raids: Tanks need a certain HP and in some cases Def ratings; DPS needs to be hit capped; healing classes need both the ability to have potent and fast heals, while not burning dry. In the 1-55 level range, these aspects are much-more forgiving, and require little if any commitment to a spec or gear drops to “try it out.” I look at the current state of Death Knights on my server, and when the expansion was new, over 90% of all DK’s where DPS spec, because that’s how they leveled. Now the stats are more like 40% tanks and 60% DPS. Now how many more of those late-blooming DK tanks would have tried tanking, if they had leveled from 1?

Just something to think about.