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  • aramis
  • Member Since Mar 6th, 2009

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Shifting Perspectives: Do restoration druids need a cooldown? {WoW}

Feb 23rd 2011 2:40AM Actually, this isn't too bad of a suggest and not too dissimilar to one I've suggested that had it added to Nature's Ward. Mostly because that talent seemed to be more in tuned with health back when dropping low. An adendum could be added much to what you have suggested where in addition to a free rejuv on the druid, it could also award a spell ability that allows a barkskin-like effect to be cast on a friendly target that would reduce X amount of damage for Y seconds on Z cooldown.

Shifting Perspectives: Do restoration druids need a cooldown? {WoW}

Feb 23rd 2011 1:46AM You're not suppose to heal people back up to full after an Asphyxiate. You'll go OOM easily because everyone is brought down to 1 hit point.

Bring people back up to 25% health and keep them there, while bring only the tank up a little higher. Why? Because he's just going to asphyxiate again, at least one more time after that (MAYBE two if DPS is a little low).

Only when you've gone into the final phase (his health is at 20%) should you bring people back up. And even then, you don't try to bring them to full, just SUSTAIN them because Calamity is an AOE damage tick he does that will just cancel out portions of your heals.

Shifting Perspectives: Do restoration druids need a cooldown? {WoW}

Feb 22nd 2011 10:16PM Great post Alli

As I suggested on Lissanna's blog... we CAN have a targetable Barkskin and one for ourselves...

Much in the way that we have Nature's Grasp and Entangling Roots. Two different spells with the same effect; one we buff ourselves with, the other we cast on other enemy targets.

The same could be done for a barkskin-like spell that we could use exclusively on other players while our own Barkskin ability is left as self-cast only.

The anachronistic illogic of battlegrounds {WoW}

Feb 17th 2011 10:59PM Stonewalls? Hills?

HOW ABOUT A HUGE EFFIN' TREE STUMP!

LOL.

I see what you're saying about the BGs though. I think some do have in mind what you're talking about. The flag objective (the one where you simply wait out the time for it to change rather than capturing it and by bringing it to a home base) is simply a game marker to show that you've invaded an enemy territory, often killing your way in doing so, and held on to it to ensure the squashed enemy stay as such. Otherwise, would the game ever really end?

And then there are the gimmick "game" BGs like WSG where capturing a flag is a means to a win. And those are just that, a game.

And if all you wanted was a BG where mindless killing of the other side is what you wanted... well, isn't that what arenas are for? Just add some silly objective to them.

But I LOVE the notion of updating BGs. New bases in Arathi would be awesome. Updated environment in WSG would be great considering it's Horde dominated in the game environment. I would love to see that reflected in the BG itself.

BioWare says WoW is the touchstone for Star Wars: The Old Republic {WoW}

Feb 15th 2011 3:16AM "You don't have to run wow out of business to have a successful, fun mmo. "

That's EXACTLY what I keep saying when new MMOs are touted as the "WoW-Killer". I'm like, why do you even bother? If you set out to gank WoW customers and bring down WoW, you've failed from the start.

Which is why I think it's funny that Rift keeps alluding to Azeroth in its ad campaigns. A good game will stand on its own without much comparison. Basic elements of an MMO should be the limit to comparison, while the story, art direction, and gameplay should be unique to the experience you're trying to give your customers. If you're constantly saying "We're WoW, but better," in my mind, you're not, and you probably will never be.

Just do your own thing, and we'll see if we like it. I don't know why that's so hard for MMO developers to keep in their mind. Zeschuk acknowledges WoW's influence, but doesn't go spouting off as saying "yeah, this game will one-up what WoW players are currently getting in 'their' game". For one, it's bold in that he must really think SWTOR is shaping up to be it's own force, and two, it's just good business practice to formally acknowledge the leader, while secretly hoping your game does at least equal the amount of business.

In any case, I don't think SWTOR is trying to be a WoW-killer, which is a great sign.

The Queue: The one with a bird on it {WoW}

Feb 2nd 2011 11:49AM How could anyone hate Budd, he's fabulous.

No...

He's "SAAAAIIIIIIIIILIIIIIING!"

:D

The Queue: The one with a bird on it {WoW}

Feb 2nd 2011 11:46AM Hrm, double post. My bad.

The Queue: The one with a bird on it {WoW}

Feb 2nd 2011 11:45AM Stormwind Intelligence

Just a guess though. SI:7 seems to be a play off of the realword MI:6 which is the British intel agency. The seven in this case is probably an homage to the most famous "seven" in intelligence... I believe you know him as Bond.

James Bond.

The Queue: The one with a bird on it {WoW}

Feb 2nd 2011 11:44AM Stormwind Intelligence

Just a guess though. SI:7 seems to be a play off of the realword MI:6 which is the British intel agency. The seven in this case is probably an homage to the most famous "seven" in intelligence... I believe you know him as Bond.

James Bond.

The Queue: The one with a bird on it {WoW}

Feb 2nd 2011 11:40AM Next patch.