Jan 20th 2012 3:12PM @SkyStreak Yeah, Faultline was a really cool revamp, so is the upcoming revamp of Dark Astoria in issue 22. It turns the zone from somewhere to go for a dayjob badge to something really unique to the game.
Jan 13th 2012 7:50PM Just ran around the new DA a bit on beta, and it certainly strikes the right tone for a horror themed zone. Especially the revamp of the cemetary, the new Incarnate level mobs for various groups, and the sounds. In fact some of it would probably look more at home in a cosmic horror setting, which I really applaud.
Jan 11th 2012 5:31PM In my experience with DCUO, the month long outage during SOE/PSN's much-publicized hack problem killed the momentum my friends and I had with the game.
Also, while obviously designed with the PS3 in mind, on the PS3, through update 2 at least, it ate the system's memory quickly and players would start to encounter large numbers of silhouetted or missing characters and NPCs, to the point that if a particular NPC or quest objective didn't appear, you'd have to zone back and forth until it did. Why the game didn't prioritize rendering NPCs over players I'll never understand. Wonder if it still does that, but I've about lost all interest in the game by now.
Dec 21st 2011 10:41PM Marry: City of Heroes. It's the first MMO I played and enjoyed, and it's been a near constant source of the best people I've met in game. I've been on and off since June '04.
Kiss: SW:TOR. The blend of action oriented MMO mechanics and BioWare story telling feels like it works really well, but it's still too early to tell how it's going to hold up.
"Kill": CO/DCUO. I'm just sadly disappointed in these games and think that they have some good ideas that just didn't end up feeling right to me. I wouldn't call it a hatred, but the "other" superhero MMOs don't measure up to CoH for me, for various reasons.
Oct 30th 2011 7:57PM @Sente Yep, as well as the other hazard zones in Paragon.
Oct 12th 2011 12:37AM @blackcat7k
The game thrives off alts and and people trying out new builds. The "Pay-to-Win" items you describe just speed up the process of going through the leveling part of the game.
And also, a few of each of those can be acquired without paying directly for them through the Paragon Rewards stuff. Really, as an RP player, it makes leveling (which I am personally painfully slow at) a lot easier and more fun. The fact that I can blast half a level of Patrol XP onto my characters every 2 hours for the equivalent of 12.5 levels on top of what builds up over time is a great boost to my characters.
And with the Super-Sidekick system, leveling is not "winning" in CoX. It never was. If they were selling the rest of the Incarnate System slot by slot, or the components to craft the actual powers, that would be a problem.
The Attuned IOs though... I don't really have an opinion on those yet.
Jan 12th 2010 11:31AM Next year's Pilgrim's Bounty event boss?
Jan 9th 2010 5:56PM The process for the mobile authenticator app is equally easy, but with an eight digit number instead of six. It can even resync over your internet connection if the number's not working for you. Just be sure to maintain power to your phone, or the serial can be inadvertently reset, which will lock you out of your account.
Jan 2nd 2010 10:09PM I'm feeling lucky!