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  • Toxpin
  • Member Since Mar 6th, 2009

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Recent Comments:

The Twelve Days of Winter Veil: Day nine - BlizzCon goody bags {WoW}

Dec 25th 2009 12:35PM I just know I won't win, but I have to give it a chance. Oh jeez that would be an awesome thing to win!

WoW 5th Anniversary Giveaway: Spectral Kitten loot code {WoW}

Nov 23rd 2009 11:10AM I so hope I get this. That is an awesome pet.

Anti-Aliased: Don't make roleplaying servers if you can't handle it pt. 2 {Massively}

Mar 6th 2009 7:20PM See, personally I like how City of Heroes/Villains handles the whole RP thing. They never set aside a server as "RP", but all the guys who RP ended up all gravitating to one server after a bunch of beta testers got together and made the choice to play on Virtue. Sure there are a few griefers, but the overall atmosphere of CoH/V, and the ability to simply find your own space to go play in (instance missions, rooftops, forest mazes and the like) really help to minimize it. In fact, the only time I've ever been really messed with there was... never.

The really unfortunate thing about WoW (specifically, I haven't really played stuff like WAR) is that even when the population is listed as "Low", there are a LOT of people on the servers, and a lot of people chose to roll characters on RP servers as a way of playing on a lower pop. server in peace.

As far as the server ban goes, I'm actually more for the idea posted above about an option to simply ignore the existence of a player. I've seen that griefers know when they've been /ignore'd, and then make a full on emote assault. But to simply be removed from a person's client-side game would be an impressive bit of community management. I daresay that it may be an even bigger innovation than phasing is being touted as now.