Jun 27th 2011 5:55PM I'd like to outline the way it might look to people from the other side though.
"I've done 5 man content some. It feels like I've done it a lot and I'm getting bored of it. I'd like to try out this raiding thing. After all, isn't it just a few more people and a bit more fun? Why do I suddenly have to train and work at it and make it a job?"
And I have a lot of sympathy for this. I feel like the current game might be missing a UBRS - something that isn't much much harder, but is a little bit bigger and a caters to larger, but not necessarily more committed groups.
At the moment there is quite a large jump in difficulty and commitment from the 5 man content to the 10 man content. I think the game could use some easy 10 man content which is less a raid and more a larger 5 man for players who want to try raiding, but don't have the time.
Jun 25th 2011 1:30PM I think he's trying to say:
You'd take a pug instead of a guildy if to get a buff which makes the difference between a 2% wipe and a kill!?!?
Seems to me man up and wipe another time or so with your friends before killing the boss rather than ditch a friend in favour of a random with a buff.
Jun 25th 2011 1:17PM As an Assassination Rogue Mastery is my best secondary Stat after hit.
It beats out Haste, Expertise, and Crit
May 31st 2011 5:49PM Hm, this post is not where it's supposed to be. Oh well!
May 31st 2011 5:48PM @Luke
Fair on seeming to imply that healers didn't need incoming heal addons because they can just talk it out. The reason I mentioned that point specifically was because I remembering it being a very defining day for me as a Healer when we raided Trial of the Crusader Heroic and did phenomenally well on a fight which we usually wiped very quickly on as a result of the healers talking in Vent. Incoming Heals for example show you that somebody is getting healed, but a common healing problem is players being out of range, and until I see an addon that can show me which healers are in range of which target there is always a need to say things like "I'm out of range of Dave, heal Dave" (Damn you Dave! Stack up like everybody else!)
May 30th 2011 6:21PM I think you're taking my points to be more profound than they are:
1) The 80 was in a sense made up, but I'm basing it on the Pareto Principle which is a standard rule of thumb, and which has a strong corollary in User Interface Design. 80% of the tasks in a programme can typically be done with about 20% of the function. As such, you want to hide the majority of information because it distracts from the common things the user is trying to achieve.
2) I'm not dissuading people from using Addons, I use a ton and I've written a couple myself which are available on Curse etc. What I'm encouraging is for people to think about what the number 1 most important piece of information they need to know is. Once you know that, each time you try to add more information to you UI ask yourself if it's distracting from the primary things you need to know, or not. Just because information is useful, doesn't mean it's worth space on your screen.
3) Definitely not saying don't use raid frames, just talk. I'm saying don't use raid frames as an excuse not to talk. Good communication plays a key role in a raid heal team.
After reading your points, I think there is nothing much in your reply that I disagree with except your interpretation of what I said. I'd encourage you to read my first post again and maybe take me a little less seriously :)
May 30th 2011 4:14PM Couple of tips for a good UI -
Always try to uninstall your addons and see if you can live without them. 80% of the time more information is just more distraction, not more useful. If you can get away without an addon on your screen, that will let you focus on the more important ones.
Group your crucial addons in a way that encourages you to look at your character and the other players/mobs/bosses on the screen not just at health bars. For example, group them around your character so that your eyes are focused on your character, not up/down to the corners of the screen away from the action.
Use colors and bars - you can understand them more quickly than numbers.
Having an addon that shows Incoming heals is great. But what's better is talking to your healers in Vent/Mumble/Skype and communicating about what you are doing. It's far more valuable.
May 28th 2011 7:58PM Sure but I think my question is - why has whether or not you "earned" your weapon even come up? Did they come out of the blue one day and tell you your weapon was undeserved? Or were you making a big deal about having it and they eventually got fed up and told you it wasn't important?
I feel like there is another side to the story.
May 20th 2011 3:23PM I still don't agree.
The problem with DPS meters isn't that damage isn't important, it's this:
Average Damage done per second across an entire boss encounter is almost never relevant.
Except for the very simplest fights - Patchwerk for example - the key to the fight is overcoming the mechanics.
It's not about doing X Damage every second, it's about killing the whelps during Phase 2, or killing the portal, or avoiding the fire etc.
So yes it's about damage, but it's also about doing the damage in the right place at the right time, and DPS meters don't tell you that, or - more correctly - some do, but people don't link that.
If you're doing low damage on a simple fight you're doing badly.
But if you're doing low damage on a complicated fight, a DPS meter won't tell your if you're doing well or not.
May 14th 2011 4:40PM "the encounter is incredibly buggy". Har har har!