Apr 1st 2009 12:25AM I don't agree with your argument that 10 is more difficult than 25 (with the exception of sarth3d).
While having 25 people allows for more coverage, blizzard continually includes fights in the game where limited spacing puts a burden on too many people. For example on Kelthuzad if you stand too close together, lots of bad things can happen (iceblock/manaburnexplosion). This is not as serious on 10man since each person has more room to spread out.
So you can see that while greater numbers do give more backups, it's balanced out by ability's that take out the raid if you are clustered.
Mar 30th 2009 12:15PM Finally got 3d 10man down this week. 2 healers and 3tanks.
The biggest game changer was me speccing disc. I was able to keep the mt up easily without any mana issues. Shields and penance would top him up easily after a breath. I was also able to help out healing the raid.
This is compared to playing my normal specc of holy, where I would try to keep the tank up with GH's, but because of the mobility required of the fight and its longer cast time, if I hit a bad spot of voidzones and flamewalls the MT would keel over.
Disc shields let me zip out of range of the MT if i had too, and bought me time to fade whelps, or dodge flamewalls/voidzones.
While holy and disc are both capable of MT healing, I found going disc clinched it for me.
Mar 7th 2009 8:24AM "Millhouse Manastorm is back in jail."