May 28th 2009 11:49AM Bliz spares no expense on their legal affairs, using the most ruthlessly efficient team in the area.
The9 lost operation of WoW because their legal people couldn't even get Wrath approved.
Somehow I don't think it'll be a tough fight.
May 20th 2009 11:41AM Party G.R.E.N.A.D.E's, an item from the TCG. Since they apply a buff they work even though things like the Piccolo(which simply causes nearby PLAYERS to dance) don't.
Apr 20th 2009 11:33AM Ulduar will still be there when the guy does start playing though, it's possible to catch up. You can't make up for missing a week of Tournament dailies by doing twice as many the next week.
Apr 20th 2009 11:11AM The Valiant level dailies are all the same. Undercity's "defeat 3 Valiants" is the same as Orgrimmar's "defeat 3 valiants", same with the 2 Scourge quests. So the day you reach champion you'll have already done the Valiant quests and be unable to repeat them.
But there are 3 different weapon quests, offered at random. So if you rise to Champion of one faction and have done Weapon Quest A, and the faction you choose to Valiant for is offering Weapon Quest B you can pick up 2 Valiant seals.
Mar 29th 2009 3:47AM The damage increase for Living Bomb is actually in the new glyph which let's the ticks crit.
"Latest rawr build places LB glyph at around 5% dps increase, well above glyph of Fireball and about 2.2 times better then glyph of Molten Armor."
Mar 27th 2009 4:30PM The point of the new Battle.net accounts is to tie Blizzard games together. Not just for achievements and the like; the ultimate idea is to see a friend log in to Starcraft II even though you're standing in Dalaran. To chat with your buddy playing D3 while you're raiding Ulduar. To know your friend is logged onto the Blizzard forums without tabbing out of Arathi Basin.
As such, I doubt cross-server communications will continue to be a barrier in WoW.
Mar 7th 2009 7:35PM Regarding "the future of the tree", I think more mitigation is actually what we don't need. Frost and Arcane mitigate. Fire is about blowing stuff up faster than it blows you up.
Attach an effect to Fiery Payback where we do a fireball volley on death, damage dependent on how much mana we've got left in the tank. Make it nasty. So it won't wipe out a group, but if you focus the mage, and he's at full and his group's alive, they'll wipe you out in the aftermath.
That's survivability in Fire style.