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  • Sajt
  • Member Since Mar 9th, 2009

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Breakfast Topic: Yellow car, I win! {WoW}

Jul 23rd 2010 11:02AM Most creative WoW minigame of all times: Karazhan Musical Chairs

http://www.youtube.com/watch?v=K2f0aGMAx7w&videos=GGdB2kvCKiw

Wrath Retrospective: What we learned from death knights, page 2 {WoW}

Jun 23rd 2010 3:21PM There are 2 things I disagree with in this matter.

Firstly, an OP class is not a good idea to have in a popular MMO. It's just wrong, no matter how big the barrier to entry is. It can ruin the fun for that 95% of players not playing the OP class, and good players that actually manage to break that barrier would all play that class turning the others into "doormats" in PvP or whatever context. It would actually take complexity out of the game, as playing the OP class would mean an automatic advantage and would introduce a new scale of endgame power which is actually binary: one class against other classes contrary to the more sophisticated system of character power being based on the more variable level of experience and gear.

Secondly, they put a lot of work into the Death Knight starting zone and creating the truly unique game experience of playing a Death Knight, this is just like the raid dungeon thing; they just wouldn't like a big portion of the players missing out on it. I think the raid dungeon accessibility change was the greatest thing in the game so far, people need to see the raid dungeons because they are epic and they are a huge part of the game's atmosphere. Blizzard still does care about hardcore players though, there is still a difference between a seasoned raider and a pugger or a casual raider, it's just a lot more subtle.

Big glowing stars above heads to indicate epicness has no place in a game that is made for such broad audience anyway, that's something to learn to deal with now.

Patch 3.3 PTR: Celebrating with free TCG loot {WoW}

Oct 2nd 2009 3:48AM The cake is not a lie!

Officers' Quarters: From the mail bag {WoW}

Sep 29th 2009 3:53AM There are 2 ways to set up events, I'm shocked so many people missed it.

There are events and guild events. The difference is that normal events are invitation based and guild events are those that you want to share with the whole guild. The normal events have invitation limits, and you can invite people outside your guild to it, also if someone joins after the event was created they won't see it in the guild calendar.

So for guild activity use the Guild Event option, then everyone in the guild will see this event all the time, they can sign up just as easily, so it's the ideal event type for the things you guys do in the jumbo guilds. :)

Daily Chores achievement is no longer a chore {WoW}

May 1st 2009 4:21PM This is not a hard achievement, it just destroys the battlegrounds for this week as the objectives encourage (and require) selfish playstyle, let's not make battlegrounds even more like that.

Important Poll: Who has the best 'stache? {WoW}

Apr 15th 2009 7:25PM What about Earl Hickey?

Breakfast Topic: Your most anticipated Patch 3.1 feature {WoW}

Apr 14th 2009 10:24AM Yeah I'm kinda disappointed that it's not an option in the poll. :O

Blizzard wins big at MI6 {WoW}

Apr 9th 2009 6:46PM Blizzard is pure win.

Neutral Auction houses (and putting them in Northrend) {WoW}

Mar 24th 2009 8:29PM I think it would be cool to have another neutral AH in Shattrath. I'd still sell my basic stuff over the faction AH but the more interesting items could go into the neutral AH. Then we would have more chance to sell/buy that stuff, I don't feel like going all the way to Booty Bay/Everlook/Gadgetzan to browse the neutral AH but Shattrath is somewhat more accessible. It would surely reduce the crowd in the old cities but still no ghost city effect, it would even get more people to Shattrath.

It's tricky though, perhaps many people would just ignore the faction AHs. I guess that's why the guys at Blizz don't really want to play with this thing.

Addon devs respond to Blizzard UI policy changes {WoW}

Mar 23rd 2009 2:24PM "without any money coming in, he doesn't see any reason to keep the addon in development"

I thought addons are created by enthusiasts that have an other source of income, this is true for every free software. Accepting donations is fine, but the QuestHelper message have been rather annoying. "QuesHelper survives on your donations" -- omg that's not a good sign.

I'm a programmer myself but I chose to play WoW only and not doing any programming in my free time, I'm having fun doing that with or without QuestHelper so the care cup is empty here. I feel sorry for them though that they lost interest in developing the addon unless there's money involved, it was a nice project.