Mar 10th 2012 3:02PM Where do theorycrafters find out spell coefficients, how stats are effected by diminishing returns etc.? I understand the math behind it, but I don't know how to find out the base crit, spell power coefficient etc. for a given spell. Does Blizzard release this information somewhere?
Mar 8th 2012 2:10PM Any guesses as to how "stat normalization" will work for challenge modes? Nerfing primary stats seems relatively straightforward, just reduce/increase by a percentage or to a given value. However, secondary stats seem more complicated since people gear to hit caps, haste plateaus, etc. If the the same percent nerf/buff rule is applied to these, we'll end up above/below caps.
Nov 1st 2011 2:53PM The new talents seem to be adding a lot of utility (especially CC's) to classes/specs that may have been fairly limited in the past. Do you think we're likely to see a change in encounter design to support this? Will we need many/most players to correctly utilize these new abilities or will we have a continuation of "bring the player not the class" so that your most competent players can now be on kiting duty/add control etc.?
Oct 25th 2011 7:23PM I think the thing that kept coming up in your ideas is that we need a
really massive cloak. It needs to be something that extends over most
of the shoulders (and therefore connected to equipping/mogging the
shoulder slot). Dracula's cloak was always prominent, it makes him mysterious.
The Lich King had a very large cloak, which makes sense in Northrend, and it goes along with the "icy" theme. If I think about a medieval warrior in a cold environment, I imagine the cloak as one of the iconic parts (ex. Night's Watch from A Song of Fire and Ice).
There could even be a cool animation of casting the cloak off the shoulders when entering combat.
May 13th 2011 7:44PM What happens to the perpetrators when accounts are hacked? Does Blizzard track them down and delete the items, ban the account or simply return the items to the victims?
Blizzard has done a great job ensuring that my guildees and I don't suffer lasting harm, but I'd hate to know that the people who stole from us will get off Scot free.
Mar 11th 2009 12:12PM As a mage I have some questions about trinket timings. Does a trinket affect a spell that I have already cast but is still traveling to the boss? Ex. If I go through my 6 sec pyroblast cast time then pop my trinket as it's flying to the boss will it increase the spell power on my pyroblast? Also, does it affect DOTs after they've been cast on a target?