Sep 5th 2009 7:30AM It has been confirmed that whether you purchase the expansion or not you will see the revamp of the old world (its even in this interview, cut for relevance below):
Q: Even if you don't purchase Cataclysm, you'll see the effects it has on the entire world.
I assume that if you don't buy the expansion you don't get access to new races, new zones, new instances, etc, but the changed world will still be obvious.
Also the starting experience for the Worgen sounds amazing. If its phased where you get to see what it was like before all the humans turned into Worgen in a kind of time lapse way that could be awesome.
Sep 3rd 2009 2:11PM I still can't say I understand exactly how this is going to work, though I hope we are going to see a sequence of quests. Something along the line of the quests which opened up new zones/instances in Final Fantasy XI though I don't expect it to be as exclusive in that sense.
Still I am very excited to see exactly how this plays out and whether people will feel this is content and not another time sink (for those of us who play a lot).
Jul 2nd 2009 3:45PM I think the RPG part of the name may be dropped in favour of simply calling the genre MMOs. While Guild Wars is often brought up to challenge the definition of an MMORPG even the developers have strayed away from calling it such a title.
One could argue that with the more prolific implementation of instancing that what constitutes an MMO is being challenged however I don't think that further fractioning the game by adding suffixes like Space MMO or Fantasy MMO is the way to go or something we are going to see. After all we don't say a Sci-Fi RTS or Fantasy RTS and I don't see why we should do the same for the MMO genre.
The genre should be defined by a persistent on-line environment for a large number of players. I think that the developers and community should embrace what the genre signifies and while the genre itself has continued to evolve sometimes putting in question our predefined notion of what an MMO entails a game were I can no longer meet other people out in the wide world is no longer an MMO to me, because that is part of the allure to meet.
A large world were I can travel, explore and play while crossing paths with other players both friend and foe. Once that is taken away from me, I see no point in playing the MMO since the experience I am seeking has been taken away from me.
Jun 30th 2009 5:41PM I followed this game for years and even partook in a couple of phases of beta, after repeated delays and a rather slow patching period though I just gave up. I think the game was too ambitious for the developers. They could not keep up with their own design.
On the note of subscription models, it would be wise to note that the reason the RMT has not taken off in the west is because the infrastructure does not exist yet and the western approach to gaming is different than what it is in the east. To you and me it might be cheating to buy something to be better than someone in a game, in the east its perfectly acceptable.
Also games that are subscription based in the west (lets take World of Warcraft) work under a different method of payment model in the east (for example in China WoW has a form of pay as you go method of play). David Jones (of APB) has also spoke about designing games differently for different communities and regions and how its a question of changing player mindsets.
Anyhow sad to see them go bust.
Jun 30th 2009 3:16PM You'd be surprised how many companies do not actually detail
everything in a contractual written agreement between the parties
I do very much look forward to seeing how much detail we get through
this post mortem. Vanguard is a unique case I think in the industry
and one that attests to how much can go wrong even with the biggest
Also that image is actually from his Blog.
Jun 30th 2009 3:13PM You'd be surprised how many companies do not actually detail everything in a contractual written agreement between the parties involved.
I do very much look forward to seeing how much detail we get through this post mortem. Vanguard is a unique case I think in the industry and one that attests to how much can go wrong even with the biggest and brightest.
Mar 12th 2009 11:56AM I'm not sure about how it works in America but there is a reasonable life span on patent protection (as such they have to be removed or renewed).
Especially in the technology field when something becomes so easy to do, so common and through a variety of different means that a patent no longer holds water. I was reading up on this and apparently the company has a lot of things on its side from attacking a foreign company to an expected sympathetic jury.
However if they attempt to take on Activision-Blizzard I expect they will be crushed and even NCsoft is not going to be a push over, regardless of their situation in the west.