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  • 13ent
  • Member Since Mar 16th, 2009

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Totem Talk: Thunder! Thunder! Thunderstorm, ho! {WoW}

Feb 17th 2010 11:58PM As to the the tank prima donna thing, being a tank as my main and on one alt, elemental shamans already are just below ret paladins and dps warriors for not letting my get aggro before spamming chain lightning. Granted, some shamans do, and the group is rewarded for that, but in my experience if we aren't talking about staggered mobs like in HoR, there is no reason a shaman should pull aggro in the first place unless he is CL'ing the mobs before they get to me on pulls. And indeed, the knocking the target "towards" the tank thing, doesn't help tanks, at least not me. I use threat bars to see when if and when I lose a stray, and then will mouse-over taunt so I don't have to break my positioning. If a rocket launched mob is moved from my initial view, there is a good chance it isn't even in my camera view anymore.

All in all, outside of PVP, this spell has about as many uses as any strange utility spell. There are very specific fights it might help you stay alive. However, if you glyph it suddenly you can use it every time it is up if you feel like it for mana and while still getting some damage during that GCD instead of waiting for that "right time" or moving to a "safe distance". If you are determined to have the knockback for pvp, make a pvp elemental build and a pve one for dual spec so you can have one glyphed and the other not, or just ignore the spell entirely in pve except for those "perfect times". Considering the amateur nature of basically anyone in PuGs these days, I wouldn't advise any shaman to start looking for uses in random heroics unless you want to be put on tanks /ignore or vote kicked when you accidentally pull the next group of mobs while trying to do one of the above nifty suggestions.

Just NOT worth it.

Spiritual Guidance: How to critique a priest without making them cry {WoW}

Nov 23rd 2009 4:10PM I agree with SCHarper and Toph here, and QQInsider maybe you don't remember what raiding and the game was like at launch? Gear was crap pretty much all around, you farmed for dungeon sets in places like Stratholme(before there was a speed run). That was basically the end game content: squeeze as many people as you could into something like Strat or UBRS for dungeon set runs. Molten Core was bugged, and if you felt like snoozing around you did Onyxia which did not require anything but a handful of people to be geared on the raid if they learned the mechanics. In fact, Molten Core was the same way for a good portion once the gate guardian bug was fixed, where what was important was the strategy and a minor part to having a handful of geared players to pull the raid along.

That IS NOT the way the game is anymore. Raiding in many instances has lost 15-30 players. You are lucky to afford having one under-geared person in a raid. Gear checks are mandatory not just to make sure they are in high ilvl gear, but the "right" gear, "right" gems, "right" enchants. You don't just learn the strategy and go have fun with your friends anymore. Now, you are assigned a raid spot among the raid your guild leader tells you to take(and with the size of guilds compared to raids, there is a STRONG chance you aren't even raiding with the people you joined the guild to play with!), you are told what talents to take, you are told what gear to wear and its enhancements.

This is not release WoW. For the better of raiding they lowered the number of people in raids to make it more accessible. In turn, they unintentionally put more pressure on each individual in the game, making it for anyone that is even slightly turned off by that pressure stressed and not having fun. Also, it created a dynamic among players that there was a strong baseline of perfection and nearly nothing else will be accepted. That's not fun for many players, it is just stressful. However, many will concede that a good number of people enjoy the perfection, enjoy having everything work exactly as an in-house testing team would have finished the content. To each their own, but you can't say just because someone else isn't having fun with the way raiding has changed that it hasn't changed.

World of Warcraft trends big on Twitter video games {WoW}

Jun 16th 2009 3:19AM A very recent academic research article was already published saying that Twitter was NOT a representative sample of any real population. If my memory serves correctly without looking up the information again, something around 90% of all Tweets came from less than 10% of the Tweeting community, and the average amount of "Tweets" per user on Twitter was just one anyway. As such, using Twitter as a representative sample in any sort of even half-hearted attempt at appearing academic is falling very short of the bar. Picture just in theory, these numbers could be very skewed just because Sims 3 users are also more likely to not only be Twitterers (I really am struggling with this terminology), but also tweet more often. Since I'm sure no one besides my own fellow social science researchers give a hoot about methodology or margin of errors, I'll just go ahead and give the short version:

These numbers' meaning has been misconstrued, and has already been suggested to marketing firms, using Twitter as a representative sample of the opinions of a larger population is not accurate.

Officers' Quarters: Time for another rant {WoW}

Mar 16th 2009 1:45PM I think you just hit the nail on the head here. One advantage some of the more casual friendly content has provided is that small, mature guilds with proper leadership can grow, and with proper adjustment can be very balanced. Good example of leadership, members that care about guild progression and having fun more then if they are getting their 310% flying mount tomorrow, etc. There use to be days of fear where you had to have raiders, each member so important, when you lost the priest, that tank, you felt it. Those days are basically gone, and with it, mature guilds can tighten their belts and weed out all those "bad eggs" that make WoW known for being such a selfish and immature environment.

All the World's a Stage: So you want to be an Herbalist {WoW}

Mar 16th 2009 10:04AM Everyone knows we just add letters to cheat at scrabble...get back on topic! /derail

I'll have to steal the mage idea for this because I was kind of pretending I didn't even have herbalism at the moment for his inscription.

Officers' Quarters: Time for another rant {WoW}

Mar 16th 2009 9:51AM Oye! /salute

I agree with basically all the above comments. As a former guild leader of one of those raiding guilds that collapsed, all I can say is it wasn't for want or trying. To each teenager that guild hopped when they didn't get pick for a guild first raid, you lost a little bit. To each one that /gquit when they didn't win that rare mount they probably will never see again, you lost a little bit. To each that when a new office was elected, or guild system changed, through a tantrum in chat before going off to "better horizons", you lost a little bit.

"Backseat guildleaders" I like that term.

You know how generally 85%, at least I imagine, of the time is looking out for the best of the entire guild? The officers. Those same people that log in to 15 tells and a few messages in their mail about being mistreated and tattling on other raid members who did PuG raids, or that can't have alts because if another member found out...oh boy, or that doesn't get the option of logging into that one character they have that's in a different guild to just have casual play or pvp or hell rp! (turncoat!). Show some appreciation, you have to think about your character, and your alts, they have to think of tens, dozens, possibly over a hundred (although in rarer cases since the expacs).