Apr 27th 2010 12:13PM I think it's reasonably likely that Blizzard has started to become genuinely concerned about player burnout. As other high-quality MMO's appear on the market and WoW begins to show its age, The Company must be aware that players running four raids a week (Tier N and Tier N-1, 10 and 25) is an unrealistic burden for people to meet for a long time.
And if people get burned out, they cancel their subscriptions.
The problem is, less content may mean less burnout, but it also means that people will run out of things to do in WoW and have a chance to explore other games. Only so much ground can be covered by making alt-leveling fun as a way to give replay value.
Cataclysm looks to be an amazing, well designed expansion - and also feels like the writing on the wall. It will be a very interesting experiment.
Apr 15th 2010 5:28PM In Hawaii, they serve spam at McDonalds. Perhaps they think this article is delicious.
Or, at least, you know. Filling.
Mar 26th 2010 8:29PM Does this mean Ensidia is Finnished?
Oct 21st 2009 12:14PM Most thoughtful and well-written article on WoW.com in the last year. Very impressive and thorough.
I think the article is right on in that the ease of composing other sets has been a big part of the shifts. One side effect of gear consolidation is that some types of gear are so dense (probably cloth caster gear being the worst) while others are very, very thin (plate caster gear). Unfortunately, current loot tables have the same likelihood of coughing up either piece of gear.
The result of this is that if a boss will drop cloth caster bracers (crit, spirit, spellpower) there are 3 classes (and nine specs) that will have use for that piece, while the plate caster bracers have 1 spec from one class. If each drops three times over two months, a lot of casters will still be hoping for those bracers, while the holy paladins, ret paladin, and tankadin in the raid will all have top-tier gear.
Of course, token-based loot systems don't have this problem, but I don't see Blizzard going to tokens-only or having more desired loot drop more often. (Which is great for me, as a resto shaman - but that doesn't mean I don't sympathize with my warlock buddies.)
Oct 11th 2009 12:48PM A well-written article, but I'm pretty certain the author hasn't tried leveling as arcane. If you make Arcane Missiles not lose casting time with those first five talents, you can easily hit max level doing nothing but casting arcane missiles until the mob is dead and subsequently drinking.
It is awesome.
Aug 7th 2009 8:37PM There has been some confusion about the iLvl of the drops in H ToC. At least according to the tooltip, these are level 219, not 213 as was reported on mmo-Champion and elsewhere.
It would be nice if we could clear this up for sure - though I think the fact that Edge of Ruin has weapon damage parallel to Death's Bite rather than Ironsoul suggests that 213 is more likely.
Aug 7th 2009 6:15PM Let's all judge each other!
"You play too much, you have no life!"
"This game is too easy, people like you are enjoying it!"
"Go to the beach, do fun things in real life! Instead of being a loser, having fun playing video games!"
"Your gear is terrible, you are not good enough for this instance!"
Saying things like this makes people like you more.
Jul 30th 2009 4:22PM Turns out y'all were wrong, and she's gorgeous. Better luck with the trolling in the future.