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  • Danarok
  • Member Since Mar 19th, 2009

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Recent Comments:

Know Your Lore: The Eternals part one -- the Ancients, page two {WoW}

Jul 10th 2010 6:01PM The wording in places is misleading and ambiguous.

Eg:
First, "Unfortunately, while Cenarius was a demigod, he wasn't immortal."
Then, "Even though Cenarius' body was dead, he was still immortal..."

Make up your mind!

Lichborne: Icecrown 5-man gear for death knights {WoW}

Mar 23rd 2010 7:38PM Is it just me or does mousing over 'The Lady's Promise' provide a Wowhead popup for 'Orca Hunter's Harpoon'?

Breakfast Topic: If you could have any ability in WoW {WoW}

Mar 21st 2010 8:23AM ...Which would fail for the same reason Teleport: Shattrath would fail. No reagents.

The OverAchiever: Dungeon and raid titles {WoW}

Jan 29th 2010 7:10AM Technically, if we want to be accurate then your name would come before "Guardian of Cenarius", but then who's counting :)

Breakfast Topic: Not This Again {WoW}

Dec 30th 2009 8:59AM Also, many people only run one for the daily Frost rewards and couldn't care less about the Triumphs. In which case skipping bosses is (almost) always preferable.

Breakfast Topic: Not This Again {WoW}

Dec 30th 2009 8:56AM "Why on earth would you skip bosses when heroic farming?" (Macster)

Lets do some maths.
lets say with a pretty good group takes around 7 minutes for each trash and boss. Obviously this varies wildly depending on the instance in question, but work with me here. A 4 boss instance therefore takes 28 minutes. (Which annecdotally, sounds about right to me, normally it's just under 30 mins)

Situation 1:
Whole instance = 32 minutes = 6 badges (4+2 reward) = 11.25 badges per hour of instance time

Situation 2:
2 bosses out of 4 = 14 minutes = 4 badges (2+2 reward) = 17.14 badges per hour of instance time

So if you can get into instances rapidly (tank/healer/guild group) then its far more efficient to skip optional bosses.

Now, if we were to add (for example) 15 mins waiting time for a dps player for each run (worst case I've experienced when signing as dps).

Situation 1:
Whole instance = 47 (32+15) mins = 6 badges (4+2 reward) = 7.66 badges per hour

Situation 2:
2 bosses out of 4 = 29 (14+15) mins = 4 badges (2+2 reward) = 8.28 badges per hour

So for a dps it makes far less difference, but it is *still* more efficent with given conditions.

However in practice, the only instance where groups I'm with skip bosses is OK. Maiden of Grief in HoS and the Corruptor in CoS are so quick to do anyway it doesnt really follow the above assumptions. Krystallus is done more out of habit, but in future I may try and encourage groups to skip it.

One Boss Leaves: King Ymiron proves the bane of Mal'ganis {WoW}

Dec 10th 2009 10:51AM "In the spirit of the Two Bosses Thunderdome, the king's undead racial immunities should probably be overlooked ..."

Correct, this was established in the rules prior to the match-up.

"... But we could probably be convinced by a strong case to the contrary, presented with confidence in the comments."

Thats not the issue here. I think it's *very* fair that one bosses CC works on another. The CC is an important part of a fight and dealing with it is one of the obstacles a group must overcome. The problem is that since we're having 1vs1 matches rather than the 5vs1 as in the usual party case, the effects scale rather differently depending on how they're taken to work.

Since boss characters have immunities (stun resist, etc), making the bosses themselves closer to being player characters and having stuns, etc effect them makes the fight closer to what the players would experience.

*However*, it was not stated that the spell-rules for the CC itself was modified.

In this case: Sleep would affect Ymiron, despite (as established) being undead, but the spell *specifically states* that damage cause would break the effect. Hence, when Mal'Ganis actually whacks Ymiron one round the noggin, he wakes up. If you were planning to modify the abilities of the spell question, then this really should be noted in the boss spell-list rundown, rather than assuming it to be the case.


"Nazg├╗l: Understood -- but if Mal'ganis couldn't Sleep him for 8 seconds, it'd be a boring and runaway victory for Ymiron."

I agree, that's why I voted for Ymiron. No-one said the match had to be a close one.

Compensation for last week's extended downtime {WoW}

Dec 4th 2009 11:16AM Those servers were out for 19 hours, so a free 24 hours compensation for all accounts with a character on those realms (I guess even for a random lowbie alt), whether you attempted to log in or not, seems more than fair to me.

Two Bosses Enter: King Ymiron vs. Mal'Ganis {WoW}

Dec 4th 2009 6:00AM Nazgul: "....before the crafty demon sends the King back into a slumber. During this time, Mal'ganis uses Mind Blast and Carrion Swarm several times to bring the Vrykul to near defeat. Sleep expires before he can finish the job...."

(following the wowhead spell link)
Sleep
2% of base mana 45 yd range
1 sec cast
Puts an enemy to sleep for up to 8 sec. Any damage caused will awaken the target.

Ymiron, as an undead, would normally be immune to sleep effects, but even if we assume he were not, the first damage from a hit or even the Carrion Swarm dot would wake him up.

The OverAchiever: What Feats of Strength can you get now? {WoW}

Nov 2nd 2009 6:04PM I had the original BC quest to kill Maggy sitting in my quest log for 18 months, last of the "Champion of the Naaru" title chain, back when it still awarded the title. Eventually I did it with a nostalgia run a few weeks ago, and was awarded the title upon hand-in, which was nice (but with no Feat).

Weirdly enough, next time I logged in I noticed I *had* been awarded the Feat of Strength, but for some reason it had been back-dated to the same date as all my other old-world Feats. *shrug*