Mar 9th 2012 5:20PM You would also need to know the decay rates of dodge, parry, and mastery
Mar 9th 2012 5:15PM I don't understand why you argue the linearity of block in one paragraph then conclude by stating that a better solution would be to maintain the linearity you just cited as the source problem, and simply modify the conversion rate. If linearity was the problem before, it can (potentially) be a problem again with higher ilvl gear in MoP, and the devs see that. This is a more permanent fix than having to constantly monitor all the potential ways pallies are going to try to stack mastery and make sure it never reaches a certain level. Also, it brings pallies and warriors in line with the way mitigation works with DKs and druids; druids have dodge and DKs have dodge/parry for avoidance and then for more "active" mitigation they have mechanics to mitigate attacks that are not avoided althogether. Pallies and warriors will now have the similar incoming damage as a result of the two roll system and it sounds like the devs plan to make that blocking mechanic more "active" as well. Lastly, how do you get a value of 1.4% in your example? The value of mastery(block chance) in a two roll system is dependent upon the amount of dodge and parry you have. If you have high dodge/parry, then block is somewhat less attractive because it affects fewer incoming hits. By the same token, to achieve higher dodge/parry, you have more of those stats than mastery (block), so comparatively, mastery(block) has more value due to diminishing returns on the higher stats. My point is that there is a strong and non-linear relationship between dodge/parry and block under this system so hard numbers can't be calculated without knowing those precise values.
Jul 28th 2010 4:04PM OOOOOOO can I haz a hippogryph?
Jun 8th 2010 9:50AM "Mekkhala doesn't waste time, only noobs"