Nov 12th 2010 9:29AM Thanks, MMO. I'll still likely come back with a fresh new character, I just know how I'll be spending the first couple weeks...
Nov 11th 2010 10:33PM This may well be a rumor (or something already implemented and I'm just behind the times), but Incarna garnered my interest in EVE again, and I may be returning soon, so I'm curious to know:
Is this next expansion removing the Learning skills?
Oct 1st 2010 9:33AM Was anyone else reminded of P.N.03 when the Sorcerer was casting?
Sep 20th 2010 9:27AM Truth be told...
My Salvage Hurricane's prettier than that hunk a junk...
Sep 7th 2010 5:57PM That case is sexy. And HUGE.
Though I'm still partial to my Antec Nine Hundred...
Sep 7th 2010 5:55PM Just the tiniest little performance tip to players on existing machines. Tired of your WoW running at 20-30 FPS for seemingly no reason?
Go into the Video Settings, then Effects, then drag the Shadow Quality slider bar all the way to the left. While the game itself will feel less visually stunning, your performance will jump significantly.
Aug 27th 2010 10:09AM Well, for us Metroid Fans, we all agree: It's hard to look bad in a Varia Suit.
Aug 27th 2010 9:49AM It's poor design from developers who should have been looking at other MMOs to see how players handle this.
Let's take World of Warcraft, for instance. WoW's "Resting" system grants you double the XP from mob kills if you're rested. You're rested if you've spent some time in a city, or stayed logged off in a city (I'm sure everyone knows this). Once you've run out of rested XP, you're gaining 100% of what you would normally.
In the beta, it was 100% XP for rested, 50% xp otherwise. Players were outraged. So what did the developer do? They made it to the system today... and doubled the amount of XP required to level. That's right, it's the same amount of time to level from 1-80 as it was in the Beta, it just looks positive to the player.
Players don't like penalties. They should have noticed this when developing the fatigue system!
Aug 25th 2010 9:54AM BOW DOWN BEFORE THE GOD OF DEATH.
I loved so many of Yogg-Saron's lines.
Jul 31st 2010 7:15PM My justification for claiming EVE has the best crafting system is the fact that everything you're purchasing from the market is either crafted or found by players. There's so very little supplied by NPCs, which makes for a compelling market, and in turn a compelling crafting system.
What you craft is entirely up to you. You can do small crafting, such as ammunition or smaller frigates, or get into a corporation and do massive production lines, including gigantic capital ships. This helps the crafting system feel real and important versus just side-grades or even entry-level gear for instances to get bigger gear that your crafted stuff just can't hold a candle to.
I'm not simply sticking my fingers in my ears and going 'la la la', I have legitimate reasons for calling EVE online the best crafting system among MMOs. The biggest and most important in my eyes is: Crafting MATTERS in that game.